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TTT Changes in the Coming Days |
Posted by: queef commando - 01-23-2017, 11:16 PM - Forum: News and Announcements
- Replies (22)
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Here's an overview of a few changes we've made lately, and some that will be coming shortly.
Spectator Deathmatch
Deathmatch is back and better. It shouldn't be affecting the game as much. I think right now it's still a bit laggy, but we're trying to get it sorted. Also, turrets and others should avoid shooting those in the deathmatch. However those in deathmatch still noclip through movable map objects as far as I can tell.
For those who weren't around to get familiar with spectator deathmatch in the past:
-Press F1 and go to Spectator Deathmatch tab to pick the weapons you spawn with
-Type !dm when you die to join the deathmatch
-Hit F7 to see deathmatch statistics
-Don't interfere with the living people as a spectator
Crate Tweaking
I didn't think people were getting the "dumb garbage crate" enough. I definitely don't want the stuff in that crate to be common in the game, because that would be annoying, but someone should get the crate every map or so. As a result the crate is about 5x more likely to drop now. However the dubstep gun is also 5x less likely to drop from the crate, so that remains at about the same chance of receiving it as the it was previously. You're also about 15% more likely to get crates in general.
Gun Balancing
Some changes to guns:
-Locomotive fires 2 fewer shotgun pellets
-Locomotive spread per shot is slightly wider
-Bull$hite recoil is 3 times smaller
-Bull$hite delay after each shot is halved
-Aug does slightly more damage per shot
Some changes likely coming to guns:
-MP7 to primary or nerfed to remain as secondary (what do you think is better?)
-Possibly further nerf on locomotive
-Slightly reduced recoil or cone on Ares and H.U.G.E
-Increased MP5 magazine size
Man of the Match
Man of the match should be counting wins once again. If it doesn't, let us know so we can fix it. More rewards will be added to it if you win, including pointshop2 points.
Maps
As per rippe's earlier post, the default map is changing. Since the server still crashes a decent amount :) it was decided this was a good idea to prevent the base map getting to stale. Right now it looks like Winter Mansion or School Day will be the new default. The cooldown for maps to reappear in the map vote is also increasing to hopefully give a wider range of maps that get played.
Achievements
Achievements will be coming back. They weren't connecting to our MySQL database, and weren't always giving pointshop points correctly. Hopefully I've resolved these two things and the achievements can stick around for good. When they're in you'll be able to access them with !achieve. Let me know if you experience any issues with them once you see them in the game. Especially pay attention to if you're getting the points you should be getting from achievements.
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TTT Old Damagelogs |
Posted by: queef commando - 01-18-2017, 02:56 AM - Forum: News and Announcements
- Replies (3)
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Old damagelogs should now be working on ttt. Let me know if you find any problems with them. In the next few days we'll try to add it so you can access the logs from the forums without having to go into the game to check them.
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Resignation ;^) |
Posted by: Taako the Wizard - 01-13-2017, 07:29 PM - Forum: News and Announcements
- Replies (17)
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Well, it was a fun run as Co-owner but life has to come first bois. I'll be staying around as an admin but I don't want to be an inactive Co-owner to Prophunt. This hurts me a lot honestly, spent months doing this and now to just send it off bois ;^)) But nah, I just want to focus on myself and my life of course. Taking another step into being an adult, ect.
So yeah, nice sucking everyone's dick.
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