Working on some new pets, misc items, and such - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Community (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=5) +--- Forum: General Discussion (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=18) +--- Thread: Working on some new pets, misc items, and such (/showthread.php?tid=3150) Pages:
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Working on some new pets, misc items, and such - Rhapsody - 10-28-2017 I'm working on some Pointshop 2 shit with Dink's approval, and we agreed I should post about this on the forum to get some feedback from you all. I've figured out how to port models from World of Warcraft, animations included, without animation errors (more often than not, at least). As far as I can tell, this isn't something someone has uploaded to the Workshop before, so this would be ubiquitous to this server (and another non-TTT server I work on, but that's besides the point). As it stands, I can port mostly everything from the game in terms of models, so this opens up a lot of potential for pets, misc items, hats, and all that. For example, I could make it so that this cool-looking sword is set at your side. Going even further, PAC3, the backend of Pointshop 2, lets you do a lot of cool shit, including hiding the model of a weapon and replacing it with another. For example, I could replace the knife's world model and viewmodel with this (only when someone who owns the skin is holding it, of course). The point is, a lot of cool stuff is possible with this, but there are some restrictions. I'll get into that later. Here's a video of a pet I've ported from World of Warcraft in-game right now, with a functional idle and moving animation. For other models, a lot more can be done, such as varying idle animations, animations when you attack or take damage, shit like that. As you can see, the pet responds to movement and switches to the appropriate animation, and trails behind you very similarly to the existing Antlion and Magic Gman pets. Towards the end, I also demonstrated that the model has multiple skins included with it, meaning that this model alone can account for six different pets. It's space-efficient, too; altogether, the model and materials are around 500KB, not factoring in Workshop compression. So why am I bringing this up to you all, instead of just letting it be deployed on the server? I'm curious as to what you guys want in terms of pets. I can port mostly anything from World of Warcraft to serve as a pet, but we're going to limit it to models that actually act as pets in the game. Take a look here and find a nice looking one that you want, and link it here. There are, however, a few issues with this entire process, as I stated above, that will directly impact your suggestions;
Thanks for taking the time to look through this all. I'm looking forward to your opinions and ideas. RE: Working on some new pets, misc items, and such - Linfalas - 10-28-2017 Holy shit this is awesome!!! I got a lot of cool wow pet ideas that we can discuss and and so much more hidden potential that we can add to the server! it could add so much variety and uniqueness to our server! Looks like you listened to Khadgar about "Knowledge is Power" because this could be the next big thing to be added on the server Also gonna add a cheeky Lok'tar Ogar. RE: Working on some new pets, misc items, and such - Narancia Ghirga - 10-28-2017 That's awesome, could you perhaps add some Jojo's Bizarre Adventure models? Preferably one of the character Narancia Ghirga (if you can even find one) RE: Working on some new pets, misc items, and such - ~$$~ BlackCatTheGreat ♣♣ - 10-28-2017 Please no player models, world of warcraft people are already disfigured looking. We already have terrible models that dont conform to the TTT hitboxes well, we dont need more. RE: Working on some new pets, misc items, and such - Rhapsody - 10-28-2017 (10-28-2017, 09:51 PM)~$$~ BlackCatTheGreat ♣♣ Wrote: Please no player models, world of warcraft people are already disfigured looking. We already have terrible models that dont conform to the TTT hitboxes well, we dont need more. Player models are a lot more complicated and I don't intend to work on them at the moment; if I do, it probably won't be for the server. (10-28-2017, 09:41 PM)Narancia Ghirga Wrote: That's awesome, could you perhaps add some Jojo's Bizarre Adventure models? Not taking requests for other games and I sure as hell didn't model this myself, so if it's not even from a game then no chance. RE: Working on some new pets, misc items, and such - Narancia Ghirga - 10-28-2017 (10-28-2017, 09:52 PM)Rhapsody Wrote:I was just thinking that you might be able to find it on the workshop, if you can't that's fine. Pets are cool and we definitely need more.(10-28-2017, 09:51 PM)~$$~ BlackCatTheGreat ♣♣ Wrote: Please no player models, world of warcraft people are already disfigured looking. We already have terrible models that dont conform to the TTT hitboxes well, we dont need more. RE: Working on some new pets, misc items, and such - Rhapsody - 10-29-2017 Bumping this back up. Suggestions would be appreciated. RE: Working on some new pets, misc items, and such - Linfalas - 10-29-2017 Could you make some weapons or abilities from warcraft into Traitor Weapons? like vanish or backstab? RE: Working on some new pets, misc items, and such - frand - 10-29-2017 This looks really cool! Can't wait to see how it would look ingame! c: RE: Working on some new pets, misc items, and such - polaroid - 10-29-2017 This looks awesome. Could it be any way possible to create Cosmo or Wanda to go along with the Fairy Oddparents theme? |