Making ttt_space_station great again - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Community (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=5) +--- Forum: General Discussion (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=18) +--- Thread: Making ttt_space_station great again (/showthread.php?tid=1602) |
RE: Making ttt_space_station great again - Christian - 05-07-2017 I'd find it cool if you can create a time event, where the space station executes it's self destruct mechanic at x minutes. (5 / OT for example.) I'm one for keeping the self destruct mechanic, but it would be cool if somehow it could be tweaked. I doubt that could be possible, but it would make the map less of a meme and more of an actual map. RE: Making ttt_space_station great again - MiniMe - 05-07-2017 There should also be a bunker in the space station that doesn't leave and after _ amount of time it's safe to return RE: Making ttt_space_station great again - Foxka - 05-07-2017 all these ideas are fantastic! I think that only a few of them would be undoable though. RE: Making ttt_space_station great again - An Ol' Spicy Keychain - 05-08-2017 (05-07-2017, 01:07 PM)blakeman1 Wrote: The space station self-destructing after destroying the generator isn't a bug, it's part of the map and the main purpose of it. I don't know why the basis of the map is being removed. The map itself just takes a long time because of the way it's designed with escape pods. Of course it isn't a bug. But as it stands, whoever destroys' it can easily get the majority of the server killed with no consequences. I was thinking that I might make it so the destroyer of the generator becomes the damage owner, but that is grounds for a LOT of accidental rdm. RE: Making ttt_space_station great again - tons4583 - 05-08-2017 @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one? RE: Making ttt_space_station great again - An Ol' Spicy Keychain - 05-08-2017 (05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one? I could, probably. Would be interesting. Another, smaller update: Outside the ship has 0.5-0.2 the gravity. Also the default playermodel is an astronaut. RE: Making ttt_space_station great again - MiniMe - 05-08-2017 (05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:Please no playermodel. We have enough shitty ones already(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one? RE: Making ttt_space_station great again - ~$$~ BlackCatTheGreat ♣♣ - 05-08-2017 Please just default Traitor playermodels. Unless the astronaut model is very well made. RE: Making ttt_space_station great again - An Ol' Spicy Keychain - 05-08-2017 (05-08-2017, 09:13 AM)MiniMe2001 Wrote:(05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:Please no playermodel. We have enough shitty ones already(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one? (05-08-2017, 10:02 AM)~$$~ BlackCatTheGreat ♣♣ Wrote: Please just default Traitor playermodels. Unless the astronaut model is very well made. your opinion was duly noted and duly thrown in t fuckin TRASH RE: Making ttt_space_station great again - tons4583 - 05-08-2017 (05-08-2017, 12:58 PM)An Ol Spicy Keychain Wrote:(05-08-2017, 09:13 AM)MiniMe2001 Wrote:(05-08-2017, 04:47 AM)An Ol Spicy Keychain Wrote:Please no playermodel. We have enough shitty ones already(05-08-2017, 04:20 AM)tons4583 Wrote: @An Ol' Spicy Keychain can you set it up so an escape pod explodes? Like it's randomly triggered. So it's a 50/50 chance you board the right one? Oh damn. |