Re-introduce the jump pack - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Archives (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=27) +--- Forum: DR Grave (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=28) +---- Forum: DR Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=115) +---- Thread: Re-introduce the jump pack (/showthread.php?tid=3123) Pages:
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RE: Re-introduce the jump pack - Tronald - 10-26-2017 (10-25-2017, 10:47 PM)DaKody Wrote:(10-25-2017, 10:24 PM)[black]Tronald Wrote:(10-25-2017, 07:23 PM)~$$~ BlackCatTheGreat ♣♣ Wrote: Jumpack in DR is absolultley dumb, allowing you to jump over traps is bad. No it is the same model but the jump height is like threefold that of the ttt jump pack, I was basically saying that we take the jump pack values from ttt and use those in the dr jump pack (10-25-2017, 11:33 PM)❤ Miss Deaf Taylor Swift ❤ Wrote: wait, people still play dr? And yes I play dr RE: Re-introduce the jump pack - Sugam - 10-26-2017 (10-26-2017, 08:24 AM)[black]Tronald Wrote: And yes I play dr Who's Server? RE: Re-introduce the jump pack - Starky - 10-26-2017 +1 for removal of Deathrun all together. Lol. RE: Re-introduce the jump pack - Tronald - 10-26-2017 (10-26-2017, 07:04 PM)[Red]Starky Wrote: +1 for removal of Deathrun all together. Lol.I trusted you.... |