TTT Weapon Balancing Discussion - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Community (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=5) +--- Forum: Community Discussion (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=17) +--- Thread: TTT Weapon Balancing Discussion (/showthread.php?tid=8542) |
RE: TTT Weapon Balancing Discussion - lacer - 07-17-2019 (07-17-2019, 08:48 PM)Cosmic Tortoise Wrote: The main concern I see in weapon balance and limb modifiers, is our current Hit Registrar issue. You could headshot someone currently and only make a blood painting on the wall for all they would know. We're working on it. Dink disabled our hitreg addon earlier and it seemed to help. Christian and I will try to work with Juan and Dink to improve hitreg in the coming days. RE: TTT Weapon Balancing Discussion - thaye - 07-17-2019 i'd recommend giving the m14 either a scope or increased zoom so it can serve as a dmr RE: TTT Weapon Balancing Discussion - Cosmic Tortoise - 07-18-2019 (07-17-2019, 11:52 PM)Lunatic Cultist Wrote: i'd recommend giving the m14 either a scope or increased zoom so it can serve as a dmr Shooty reminds me of Battlefield 3, on small maps I'd pick a sniper rifle with 0 scopes attached. RE: TTT Weapon Balancing Discussion - Penny - 07-19-2019 I would like to happily show you the new "special" gun coming to Dink's TTT ;D https://youtu.be/G1BSpPAD_N0 https://youtu.be/L02AI9L0bU0 RE: TTT Weapon Balancing Discussion - Vihntage - 07-19-2019 (07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D Wow! this looks really good and balanced, this is the secondary we're missing, great job team! RE: TTT Weapon Balancing Discussion - Zoreo - 07-19-2019 (07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D This gun is going to cause a server crash. That will be fun. Also, fucking why? RE: TTT Weapon Balancing Discussion - donkeyskin1 - 07-19-2019 (07-19-2019, 01:57 PM)killerZoreo Wrote:(07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D our scientists were so preoccupied with whether or not they could, they didn't stop to think if they should RE: TTT Weapon Balancing Discussion - Evan - 07-26-2019 Bit late to this post but may I suggest changing the ammunition types and possibly gun magazine sizes to offer more variation/less of the "every-gun-uses-smg-ammo" problem? Mainly stuff like MP5 uses 9mil, the p90 gets a magazine size of 50 bullets instead of 30, the SG552 uses smg instead of rifle and thus can actually get more than 20 bullets in reserve and such. While the other factors like damage and firerate have a more profound effect, we shouldn't forget the more subtle changes the ammunition has on the gunplay. RE: TTT Weapon Balancing Discussion - Christian - 07-26-2019 (07-26-2019, 06:32 PM)Evan Wrote: Bit late to this post but may I suggest changing the ammunition types and possibly gun magazine sizes to offer more variation/less of the "every-gun-uses-smg-ammo" problem? Mainly stuff like MP5 uses 9mil, the p90 gets a magazine size of 50 bullets instead of 30, the SG552 uses smg instead of rifle and thus can actually get more than 20 bullets in reserve and such. While the other factors like damage and firerate have a more profound effect, we shouldn't forget the more subtle changes the ammunition has on the gunplay. The SG's Ammo Size and Type have been addressed. We haven't really thought about The MP5's ammo type, and the P90's size is also something we've been looking at after out Test Server testing. Though I don't see a real issue with the MP5's incorrect ammo type, the P90 is something we will tweak around with, the next time we get the chance. |