Problem with the Prop Menu - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Prop Hunt (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=4) +--- Forum: PH Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=11) +--- Thread: Problem with the Prop Menu (/showthread.php?tid=10188) |
Problem with the Prop Menu - Zoreo - 01-17-2020 So, the prop menu has this thing where sometimes (It probably depends on location) it won't let you switch props, but it will say that you have one less prop switch remaining. I understand why it wont let you switch under certain conditions, but I was wondering if it would be possible to stop it from affecting your remaining menu switches. Short video example of what I am talking about RE: Problem with the Prop Menu - matt_st3 (Strongrule) - 01-17-2020 Depends how it’s coded I suppose RE: Problem with the Prop Menu - TheUltraFish - 01-17-2020 Okay, so it is a bit more stingy than the old one I understand that. One thing that the prop menu is that it doesn't like borders as much as the old one even though it is still pretty easy to get into the mesh of the borders of the map and other props. What I'm guessing with this scenario is that you were too close to the ceiling of the map in that spot since it varies on restaurant 2019 on where the ceiling is, especially outside. If you choose a spot and try to use the prop menu where the prop does not fit easily, is a constant other issue. The main intention of this was too clean up the prop menu so that it worked on every map, didn't have hundreds of props with repeats in it, but also so that pixel hunting, getting out of the map, and illegally hiding in the full mesh of things would become less of an issue. It is sometimes quite frustrating and nitpicky, but is still better than the old menu. RE: Problem with the Prop Menu - Djrulz - 01-17-2020 In my experience with the new menu It mainly doesn't work if you are Airborne, Sliding, Crouching, or Clipping into a mesh. Otherwise, it works fine. RE: Problem with the Prop Menu - RussEfarmer - 01-17-2020 Did someone say overly technical explanation? This doesn't have anything to do with the prop menu, you're just crouched. You can always tell if you're crouched when you look at the horizon and the crosshair points to your body instead of above your head. Code: if pl:Team() == TEAM_PROPS && pl:IsOnGround() && !pl:Crouching() && table.HasValue(USABLE_PROP_ENTITIES, ent:GetClass()) && ent:GetModel() then
Additionally, the prop menu we use checks if the user can move before transforming you. It would be nice that it didn't count as a "use" when it fails to change you, though. Actually, why does it even count uses? Being able to change into dumb shit when people aren't looking is fun! RE: Problem with the Prop Menu - Pinksakura3_TTV - 01-18-2020 I’ve also noticed that if say you’re a tall object that gets stuck in the ceiling it will not let you change back to anything else on the prop menu. RE: Problem with the Prop Menu - RussEfarmer - 01-18-2020 (01-18-2020, 02:47 AM)leftjupiter18 Wrote: I’ve also noticed that if say you’re a tall object that gets stuck in the ceiling it will not let you change back to anything else on the prop menu. Yeah, as I said, it doesn't like changing you if you can't move. A special someone should look into changing this ;^) |