Making ttt_space_station great again - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Community (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=5) +--- Forum: General Discussion (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=18) +--- Thread: Making ttt_space_station great again (/showthread.php?tid=1602) |
Making ttt_space_station great again - An Ol' Spicy Keychain - 05-07-2017 "Gee bill, TWO map threads?" Hello, us at Stinkleberg Inc are working on making space station not shit so rippe will add it back to the map pool Problems with it include:
If you know of any other issues, or have some suggestions on how to make it more TTT oriented (t traps, t rooms, secret knife/weapons) feel free to leave some replies! pls RE: Making ttt_space_station great again - Deadpoolz - 05-07-2017
RE: Making ttt_space_station great again - tons4583 - 05-07-2017 And he's gonna fix them. RE: Making ttt_space_station great again - reed1103 - 05-07-2017 Spacestation was such a good map And now it'll be better Also removing the places in the map that randomly fucking explode even without breaking the generator would be nice RE: Making ttt_space_station great again - An Ol' Spicy Keychain - 05-07-2017 Small update, all the doors are now unable to be opened just by crowbar, so you actually have to do the objective if you want on the escape pods Also have fixed the exploit where you can use grapple to escape the map to behind the x-wing carrier Looking for suggestions on how to repurpose the way the generator works. Back on cs:s, you were intended to get the code, enter it into the door outside the generator, and after destroying the generator the entire map will explode in about a minute requiring you to get on the escape pods. In TTT, because the TTT settings default to allowing doors to be crowbar'd open, you could literally just open the generator, shoot it, and hop on the pod, leaving everyone else to die with no consequences. Right now the idea is probably going to be to remove the entire map exploding bit for balancing purposes. Any ideas are appreciated. ps: It is unfortunately unlikely the x-wing will work on gmod due to the fact that a css:s vehicle entity does not behave like an HL2 (gmod) vehicle. Any ideas on how to repurpose either it or the room itself is also appreciated. RE: Making ttt_space_station great again - ReThink - 05-07-2017 (05-07-2017, 04:45 AM)An Ol Wrote: Small update, all the doors are now unable to be opened just by crowbar, so you actually have to do the objective if you want on the escape pods You realize you can disable the crowbar activation gamerule in hammer, right? I've never played on this map before, but that doesn't sound like too bad of a fix Or we can just use the space station map I made that's in my signature ( Í¡° ͜ʖ Í¡°) RE: Making ttt_space_station great again - An Ol' Spicy Keychain - 05-07-2017 (05-07-2017, 07:59 AM)ReThink Wrote:(05-07-2017, 04:45 AM)An Ol Wrote: Small update, all the doors are now unable to be opened just by crowbar, so you actually have to do the objective if you want on the escape pods Could have explained myself better, but yeah. its the first thing i did, tbh. RE: Making ttt_space_station great again - ReThink - 05-07-2017 (05-07-2017, 08:36 AM)An Ol Spicy Keychain Wrote:(05-07-2017, 07:59 AM)ReThink Wrote:(05-07-2017, 04:45 AM)An Ol Wrote: Small update, all the doors are now unable to be opened just by crowbar, so you actually have to do the objective if you want on the escape pods Also If i recall correctly, setting the "toggle" flag on doors allows them to be toggled with crowbars regardless of the rule override. An easy way to fix that would be to rework doors to auto-close (press/reset instead of toggle) or set them to detect players nearby and open, just for blocking line of sight. RE: Making ttt_space_station great again - blakeman1 - 05-07-2017 The space station self-destructing after destroying the generator isn't a bug, it's part of the map and the main purpose of it. I don't know why the basis of the map is being removed. The map itself just takes a long time because of the way it's designed with escape pods. RE: Making ttt_space_station great again - TDawg4 - 05-07-2017 What... Nothing was wrong with the original spacestation. BRING IT BACK |