deathrun_industrial_fixed - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Archives (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=27) +--- Forum: DR Grave (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=28) +---- Forum: DR Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=115) +---- Thread: deathrun_industrial_fixed (/showthread.php?tid=7057) |
deathrun_industrial_fixed - reed1103 - 02-24-2019 I've made a fixed version of deathrun_industrial, because I liked the map before it got removed for a glitch. Changes in this version include: -AFK killer that activates a minute and a half after round start -Fixed getting stuck in the pipes after leaving the outdoors area for both deaths and runners -Fixed some other trigger_pushes so that you dont get stuck on them. -Replaced nazi ending with a simple chasing ending, the nazi ending was buggy and a little offensive -Made it so that deaths can go back to the section of the map they just came from You can download the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=1666146432 RE: deathrun_industrial_fixed - AzunaRiceBoy - 02-24-2019 Bless Your soul Reed RE: deathrun_industrial_fixed - lacer - 02-25-2019 ok we will wait for kenny to approve and dink to add it |