Changing How Map Voting Works - Printable Version +- Dinkleberg's GMod (https://www.dinklebergsgmod.com/site) +-- Forum: Trouble in Terrorist Town (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=3) +--- Forum: TTT Suggestions & Help (https://www.dinklebergsgmod.com/site/forumdisplay.php?fid=6) +--- Thread: Changing How Map Voting Works (/showthread.php?tid=8133) |
Changing How Map Voting Works - Zoreo - 06-05-2019 I have no idea how this would be done or if it is possible, but its a good idea in my opinion. The maps that pop up on map vote should be partially determined by the number of players on the server. For instance, small maps will not show up when the server is full and huge ass maps won't show up when the server is almost empty. This will do a few things. First, it will prevent rounds from going on forever when the server has a small group of people on it due to map size. Second, it will allow maps that are laggy when the server is full, but fine when the server has a few people on it to stay in rotation. Just an idea. RE: Changing How Map Voting Works - matt_st3 (Strongrule) - 06-05-2019 Hmm I wonder if the game/plug-in would allow that. It’s feasible for code just don’t know enough about what the game allows. RE: Changing How Map Voting Works - donkeyskin1 - 06-05-2019 genuinely a good idea. gotta love when the geniuses that play on the server vote for rooftops when there's like 7 people. RE: Changing How Map Voting Works - AzunaRiceBoy - 06-05-2019 I agree - mostly at night time we dont get much options on small maps , there always big ones and thats with at least 5 to 6 players |