05-11-2020, 09:52 PM
(This post was last modified: 05-11-2020, 09:57 PM by Kina. Edited 2 times in total.
Edit Reason: Ree this title is bugging me now
)
5/11/2020:
Note: these changes have occurred on various days since the last change log. This will be the last time this will happen the rest of the changes will be posted as they happen no matter how little the change is, even if it's just one exploit fix.
Maps:
One of deathruns_steam_works' Endings has been changed to easy, what this means is that once picked the deaths will die, this is due to the ending being bugged and not letting you pick up a gun from the wall.
deathrun_helix: Exploit that occurs during the jump rope section now kills anyone who attempts it.
Deathrun_minecraft_pyramid: A trap that sometimes kills a runner now kills the runner 100% of the time
Adjusted deathrun_holyshit_final's end zone, like tropical island you'll have to slight move forward for your time to count, as it wasn't counting time 100% of the time.
Deaths can no longer item boost up to the gun on deathrun_Italy_rats as well as on deathrun_tomb_raider_final and deathrun_atomic_warfare
Made the zone to prevent the deaths from getting the guns in deathrun_goldfever larger. Made Adjustments to the zones (and added) in the mine area as well.
Item boosting to get into the runners area in dr_space_final is no longer possible without dying.
Made a To-do list, which has been updated since posting. Said thread can be found here.
Pointshop items: Vape crates has been added to the Knife crates. Various Prices have been adjusted.
Staff requirements have been temporary lowered, as well as some user commands have been adjusted
Note: these changes have occurred on various days since the last change log. This will be the last time this will happen the rest of the changes will be posted as they happen no matter how little the change is, even if it's just one exploit fix.
Maps:
One of deathruns_steam_works' Endings has been changed to easy, what this means is that once picked the deaths will die, this is due to the ending being bugged and not letting you pick up a gun from the wall.
deathrun_helix: Exploit that occurs during the jump rope section now kills anyone who attempts it.
Deathrun_minecraft_pyramid: A trap that sometimes kills a runner now kills the runner 100% of the time
Adjusted deathrun_holyshit_final's end zone, like tropical island you'll have to slight move forward for your time to count, as it wasn't counting time 100% of the time.
Deaths can no longer item boost up to the gun on deathrun_Italy_rats as well as on deathrun_tomb_raider_final and deathrun_atomic_warfare
Made the zone to prevent the deaths from getting the guns in deathrun_goldfever larger. Made Adjustments to the zones (and added) in the mine area as well.
Item boosting to get into the runners area in dr_space_final is no longer possible without dying.
Made a To-do list, which has been updated since posting. Said thread can be found here.
Pointshop items: Vape crates has been added to the Knife crates. Various Prices have been adjusted.
Staff requirements have been temporary lowered, as well as some user commands have been adjusted
The smol an frigil coffee addict