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I'm surprised this hasn't been removed yet you're entire hitbox goes into a ceiling, you live falls you shouldn't have survived, grapple hook exploit,making bhopping really easy if you have a jetpack and good fps and ping jetpacks are the main issue most bugs and shitregs are caused its really stupid.
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I've suggested replacements to the admins in the past, but they believe most of the community would not be on board with removing it.
( ͡°_ʖ ͡°)
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Yeah the hitbox in the ceiling issue has been angering, because it literally makes it impossible to hit your opponent. However, the jetpack is one of the most unique items on the server, and I think gameplay would be a little boring without it.
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For me, the main plus of jetpacks on dinks vs other servers is the fall damage reduction and the lack of sprint. If we add sprint or reduce fall damage i would be open to them being removed, until then please no.
I have no genuine regrets. You lot can go fuck yourselves, I'm done being treated like a piece of shit in your servers. Every day I'm on it's 1rdm after the other and then I'm called every slur and name in the fucking book. Tell the others to go fucking die in a fire cause I am fucking over it. And when I try to do something about it, I'm the "staff abuser". nah go fuck yourselves
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I wasn't going to reply because I know it probably will be completely overlooked, but I'm just going to copy and paste my previous response to a thread like this.
[*] I've looked all over the Valve developer wiki and Garry's Mod wiki for a possible solution, but I don't believe it's entirely possible with the engine Garry's Mod works with. If you were to match the players hull with the model compensated with the jetpack boost, there'd be a severe issue when trying to get over things, and I think even under. It would feel terrible for those even who don't crouch jump.
However, I've found a possible fix on GitHub, but this is one I personally don't know if I enjoy compared to other potential fixes. The basic idea is that after a crouch jump, once you hit the ground, you're locked to the ground for a few seconds to prevent jump spamming. You can probably see the issue with this.
This is the GitHub lua code for it: GitHub
A few other options:
1) Lower the upward velocity given of the jumppack and alternate for more of a "safe-fall" option which would be encouraged as a simple hover rather than upward boost.
2) Crouch jumping makes your weapon extremely inaccurate- the worst option would be to 'jam' your weapon from firing when hovered.
3) You can no longer crouch jump for x seconds after shooting your weapon.
- You can crouch, but not jump and vice versa.
4) A function that prevents crouch jump spam by locking the player for a selected number of seconds after consecutive jumps.
- After x jumps you're prevented from jumping for x seconds.
5) Get rid of the jumppack.
I think two and three are the best options, but then you'd have to code it into every single weapon in TTT.
After digging through the FacePunch archives, I've also found this GitHub. It's another player mode code to prevent jump + crouch spamming.
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I find it ironic that exploiting is against the rules when you have something like the jump pack that allows half your body to be warped into the ceiling making you unable to be headshotted. Gotta please the noobs tho xD.
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Just sayin I’ve played around on the test server and other servers without the jump pack, didn’t really miss it
Matt_St3 / Strongrule / Spartan001295
Forum Admin - Resigned TTT Admin
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[00:04] matt_st3 (Strongrule) [traitor] has damaged Taliban Tom [detective] for 4.9999999349555e+14 HP with an unknown weapon