02-26-2021, 04:49 PM
TTT is already full of gray areas, I think it's pretty unhealthy to have to have rules that are broadly and loosely defined with severe punishments. Teaming is also a gray term in TTT to begin with, it means different things for different servers for different people for different situations. Personally I don't consider any of the examples given in the guidelines (especially the first 2) as inherently teaming, I consider them "game throwing" at their core in most situations, not teaming. Which for the most part is minimally disruptive and on par more with consensual rdm and relatively a small or non issue until it's excessive.
My biggest issue is with this particular example and think it needs to go or be rewritten to reflect more specific harmful scenarios: "Innocent players refusing to kill a completely obvious traitor that has done many traitorous things in front of them and is ignoring it. This is teaming." It's way too broad and undefined for what I feel like the intention of having it is trying to prevent. There's a big difference between an entertaining goofy interaction of looking the other way and 2 or more malicious trolls coming in and being the last ones not killing each other holding the round hostage. Both situations could be severely punished exactly the same but the crime is hardly the same.
My opinion is that the healthiest and most appropriate implementation of teaming rules when it comes to severe punishments is in a clearly defined way to combat blatantly malicious gameplay that would "technically" otherwise not have a fitting punishment, 2 or more people blatantly teaming up and killing indiscriminately regardless of roles but not quite rdming enough individually to be considered mass for example.
Also I'm surprised nobody has pointed this out yet but neither the rules or the staff guidelines say anything about giving out T items to innos, unless I overlooked it. I feel like another thing worth considering is copying what is in the staff guidelines regarding teaming over to the rules page or at least have it better reflected of what's there. I usually think a smaller and more condensed rules/motd is better but players should not have to read the staff handbook to know what they can be severely punished for.
My biggest issue is with this particular example and think it needs to go or be rewritten to reflect more specific harmful scenarios: "Innocent players refusing to kill a completely obvious traitor that has done many traitorous things in front of them and is ignoring it. This is teaming." It's way too broad and undefined for what I feel like the intention of having it is trying to prevent. There's a big difference between an entertaining goofy interaction of looking the other way and 2 or more malicious trolls coming in and being the last ones not killing each other holding the round hostage. Both situations could be severely punished exactly the same but the crime is hardly the same.
My opinion is that the healthiest and most appropriate implementation of teaming rules when it comes to severe punishments is in a clearly defined way to combat blatantly malicious gameplay that would "technically" otherwise not have a fitting punishment, 2 or more people blatantly teaming up and killing indiscriminately regardless of roles but not quite rdming enough individually to be considered mass for example.
Also I'm surprised nobody has pointed this out yet but neither the rules or the staff guidelines say anything about giving out T items to innos, unless I overlooked it. I feel like another thing worth considering is copying what is in the staff guidelines regarding teaming over to the rules page or at least have it better reflected of what's there. I usually think a smaller and more condensed rules/motd is better but players should not have to read the staff handbook to know what they can be severely punished for.