02-28-2021, 01:58 AM
(This post was last modified: 02-28-2021, 02:10 AM by La Flama Blanca. Edited 3 times in total.)
In the Community Discussion thread, Jammin wrote that the biggest topic raised was leadership and recommended that we “take ownership of your idea.” Having posted the thread to gather community feedback on the teaming rule and in the absence of any other action, I have gone ahead and taken responsibility for drafting up a teaming rule that I propose we implement in our staff guidelines. This is also in response to a vote by the staff team conducted on 2/2/2021, where a majority voted to revise the current punishment scheme for teaming. Thank you to everyone that contributed to the teaming rule feedback thread.
I would like to see this new teaming rule formally implemented no later than March 15th. I post it here because I would like to see community involvement from staff and non-staff alike with this new guideline and ask for your comments and opinions on the following draft proposal.
For reference, you can view our current teaming rules in our staff guidelines.
New Teaming Rule Proposal
Teaming
Teaming is defined as partnering with another player to frustrate the purpose of the game. This occurs when the collaborating players are on opposite teams, with one being a traitor. Teaming is classified into two different categories: moderate and severe. Staff members should err on the side of caution when determining what category an instance of teaming should fall under. The examples provided in these guidelines are illustrative and are not a non-exhaustive list.
Not Teaming
Situations that do not result in any game disruption are not teaming and should not be punished.
-Reviving an innocent as a traitor and immediately killing them results in no game disruption and is not teaming.
-An innocent choosing to not try killing a known traitor (but not helping them in any way) is not teaming.
-Letting an innocent into the T room with the intention of killing them, or letting them in by accident is not teaming.
Moderate Teaming
Moderate teaming involves situations where the teaming results in minor game disruptions. In these instances, at least one party is aware of the teaming and can reasonably expect that it will result in disruption to ordinary gameplay.
-A detective providing a known traitor with health equipment for their exclusive use (like a bold booze, health station in a T room) is a form of moderate teaming.
-An innocent following around a known traitor all map with neither killing the other and resulting in round delays is a form of moderate teaming.
-A traitor giving an innocent a T weapon, with the innocent then using that T weapon to damage other innocents without any unforgiven reports being filed is a form of moderate teaming.
-A traitor reviving an innocent and letting that innocent kill them alone to allow them to boost their score and win the map is a form of moderate teaming. The emphasis here is that there must be an actual impact on the scoring.
Punishments
First Offense - Warning (Properly logged into watchlist and awarn)
Second Offense - 24 Hour Ban
Third Offense - 1 Week Ban
Further Offenses - 2 Week Bans
Severe Teaming
Severe teaming involves situations where the teaming results in major game disruptions. In these instances, both parties are actively working together to achieve the other’s objectives and are fully aware that their activities will defeat the objectives of the game.
-A traitor letting an innocent into the T room when it is, objectively, neither an accident or with the intention of killing them, resulting in the deaths of at least one T buddy is a form of severe teaming.
-A traitor reviving an innocent with that innocent then killing your T buddies, but choosing to spare you at any point is a form of severe teaming.
-An innocent, or traitor, helping kill members of their own team in conjunction with a member of the opposite team is a form of severe teaming. This could be done so directly, such as an innocent and a traitor standing side-by-side and shooting anyone that enters a certain room. This could also be more indirectly, such as by trapping multiple teammates in a room to allow a traitor to plant a C4 outside.
Punishments
First Offense - 2 Week Ban
Second Offense - Permanent Ban
I would like to see this new teaming rule formally implemented no later than March 15th. I post it here because I would like to see community involvement from staff and non-staff alike with this new guideline and ask for your comments and opinions on the following draft proposal.
For reference, you can view our current teaming rules in our staff guidelines.
New Teaming Rule Proposal
Teaming
Teaming is defined as partnering with another player to frustrate the purpose of the game. This occurs when the collaborating players are on opposite teams, with one being a traitor. Teaming is classified into two different categories: moderate and severe. Staff members should err on the side of caution when determining what category an instance of teaming should fall under. The examples provided in these guidelines are illustrative and are not a non-exhaustive list.
Not Teaming
Situations that do not result in any game disruption are not teaming and should not be punished.
-Reviving an innocent as a traitor and immediately killing them results in no game disruption and is not teaming.
-An innocent choosing to not try killing a known traitor (but not helping them in any way) is not teaming.
-Letting an innocent into the T room with the intention of killing them, or letting them in by accident is not teaming.
Moderate Teaming
Moderate teaming involves situations where the teaming results in minor game disruptions. In these instances, at least one party is aware of the teaming and can reasonably expect that it will result in disruption to ordinary gameplay.
-A detective providing a known traitor with health equipment for their exclusive use (like a bold booze, health station in a T room) is a form of moderate teaming.
-An innocent following around a known traitor all map with neither killing the other and resulting in round delays is a form of moderate teaming.
-A traitor giving an innocent a T weapon, with the innocent then using that T weapon to damage other innocents without any unforgiven reports being filed is a form of moderate teaming.
-A traitor reviving an innocent and letting that innocent kill them alone to allow them to boost their score and win the map is a form of moderate teaming. The emphasis here is that there must be an actual impact on the scoring.
Punishments
First Offense - Warning (Properly logged into watchlist and awarn)
Second Offense - 24 Hour Ban
Third Offense - 1 Week Ban
Further Offenses - 2 Week Bans
Severe Teaming
Severe teaming involves situations where the teaming results in major game disruptions. In these instances, both parties are actively working together to achieve the other’s objectives and are fully aware that their activities will defeat the objectives of the game.
-A traitor letting an innocent into the T room when it is, objectively, neither an accident or with the intention of killing them, resulting in the deaths of at least one T buddy is a form of severe teaming.
-A traitor reviving an innocent with that innocent then killing your T buddies, but choosing to spare you at any point is a form of severe teaming.
-An innocent, or traitor, helping kill members of their own team in conjunction with a member of the opposite team is a form of severe teaming. This could be done so directly, such as an innocent and a traitor standing side-by-side and shooting anyone that enters a certain room. This could also be more indirectly, such as by trapping multiple teammates in a room to allow a traitor to plant a C4 outside.
Punishments
First Offense - 2 Week Ban
Second Offense - Permanent Ban