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07-26-2021, 08:46 PM
(This post was last modified: 07-26-2021, 08:46 PM by bunniey.)
Fixed.
Delaying:
The act of running out of time as a traitor or failing to kill/significantly damage anyone for 1 minute as the last traitor OR hiding in a location that is unreachable or where you cannot be attacked within normal means of movement(without having to prop surf or grapple) for an extended period of time. Note that delaying has to be intentional for an immediate slay, accidental delaying requires a warn during the round, and if it doesn't stop, a slay at the end of the round. If a player is ACTIVELY trying to search for or kill players, punish them after a warning and another lapse in the time. (Staff discretion warranted, since sometimes it's just unlucky that they can't find people, like if the last innos are running circles on 67th way for instance and the T does have a radar)
Delaying Offenses / Punishment
1 Accidental / Warning to stop delaying.
2 Accidental, 1 Intentional / Administer a slay
-courtesy of a sarcastic fish
-courtesy of milk(2)
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+1 since delayed as hell rounds are always awful to deal with while you wait for zanyamy29328328 to find the WASD keys on their keyboard.
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This is a great idea, Nicky you studly brainiac
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hey guys inactive staff member coming to say a few quick thoughts personally when I played alot it rarely ever felt like rounds would be to long and even if they did I didnt notice because i probably was either on my phone when I died or alive the whole time but I really honestly find it kind of pointless its not gonna gain anything we have the delay rule like people said. It would just make maps go by faster i guess? and that could be an issue meaning more of the same maps everyday which will probably get annoying. All in all its not a bad idea but it doesnt feel like it would solve anything either. Honestly feels like an out so staff dont have to do their job bc most of the points made involve staff having to do something but again im inactive so you guys can take this as you will. smile
Future owner :D
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I currently have 2 concerns with this idea. (I will update this as I ponder on the idea)
1. Big maps will suffer with this idea potentially with players getting lost and not finding the players before the clock expires.
2. What would be the most optimal time? The real solution we would need to look for is how long time is extended whenever a T kills an innocent and prolongs the round. I do not have that number off the top of my head but could be found.
As you all know I'm open to new ideas to reinvent the game to make it better for the overall community so, if a solution can be made its worth arguing for. Just posting my concern for now. If anyone wants to test on main server to find out what the numbers look like, we can further the discussion.
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awful idea, so stupit... sorry, that's just how i feel
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I have yet to see a single player be slain for delaying, and I see a person delaying every single time, either staff enforce a basic ttt rule, shorten rounds, or just make all guests kos in overtime. I rdm guests in OT and I almost always end the round that way, big server killer