Posts: 881
Threads: 119
Joined: Jan 2017
Reputation:
517
If anyone wants spacestation back, and is willing to get the .vmf file from the creator, i'll be more than happy to load it up in Source SDK and fix it. I loved the map, but it was kind of broken. I would love to fix it and bring it back.
Posts: 121
Threads: 18
Joined: Jan 2017
Reputation:
65
OMFG SOMEONE GET THIS MAN WHAT HE WANTS
Posts: 1,230
Threads: 77
Joined: Jan 2017
Reputation:
2,264
10-08-2017, 09:44 PM
(This post was last modified: 10-08-2017, 09:46 PM by Deadpoolz.)
Keychain was going to do this, but it never happened. It be cool I guess...
tbh the map was only fun because it was shitty. The only bad part was being dead for 15 minutes. I'm not sure if it would be enjoyable otherwise. We will see, if this happens.
former admin2
Posts: 881
Threads: 119
Joined: Jan 2017
Reputation:
517
Ok, I got the vmf file from decompiling the map and I had to mess around with its custom textures to make them work. I've already started, and I already fixed one exploit (Involving a grappling hook).
Posts: 881
Threads: 119
Joined: Jan 2017
Reputation:
517
I plan to also disable the self-destruct feature and make the escape pods come back to the ship instead of staying far away from it.
Posts: 141
Threads: 25
Joined: Mar 2017
Reputation:
68
10-09-2017, 09:18 AM
(This post was last modified: 10-09-2017, 09:18 AM by An Ol' Spicy Keychain.)
yeah the texture stuff is annoying to deal with
how do you plan to tackle the ship-explodey mechanic? i had it removed mostly more or less
edit: oop missed that last post
Posts: 881
Threads: 119
Joined: Jan 2017
Reputation:
517
The escape pods require that you destroy the generator to activate them, but I also remember you being able to crowbar the doors to open them. I'll probably delete the input to blow the ship up when the func_breakable is broken, and keep everything else.