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TTT_Space_station
#1
If anyone wants spacestation back, and is willing to get the .vmf file from the creator, i'll be more than happy to load it up in Source SDK and fix it. I loved the map, but it was kind of broken. I would love to fix it and bring it back.
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#2
OMFG SOMEONE GET THIS MAN WHAT HE WANTS
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#3
you can extract it from the workshop files
https://steamcommunity.com/sharedfiles/f...=431638110
#4
Keychain was going to do this, but it never happened. It be cool I guess...


tbh the map was only fun because it was shitty. The only bad part was being dead for 15 minutes. I'm not sure if it would be enjoyable otherwise. We will see, if this happens.
former admin2
#5
Ok, I got the vmf file from decompiling the map and I had to mess around with its custom textures to make them work. I've already started, and I already fixed one exploit (Involving a grappling hook).
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#6
(10-08-2017, 09:47 PM)reed1103 Wrote: Ok, I got the vmf file from decompiling the map and I had to mess around with its custom textures to make them work. I've already started, and I already fixed one exploit (Involving a grappling hook).
The one that got it removed? I'm guessing it is. It wasn't that bad of a exploit anyway.
former admin2
#7
(10-08-2017, 09:49 PM)Deadpool Wrote:
(10-08-2017, 09:47 PM)reed1103 Wrote: Ok, I got the vmf file from decompiling the map and I had to mess around with its custom textures to make them work. I've already started, and I already fixed one exploit (Involving a grappling hook).
The one that got it removed? I'm guessing it is. It wasn't that bad of a exploit anyway.

Yeah, that's the one that got it removed.
#8
I plan to also disable the self-destruct feature and make the escape pods come back to the ship instead of staying far away from it.
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#9
yeah the texture stuff is annoying to deal with
how do you plan to tackle the ship-explodey mechanic? i had it removed mostly more or less
edit: oop missed that last post
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#10
The escape pods require that you destroy the generator to activate them, but I also remember you being able to crowbar the doors to open them. I'll probably delete the input to blow the ship up when the func_breakable is broken, and keep everything else.
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