Posts: 2,704
Threads: 157
Joined: Mar 2017
Reputation:
2,563
Hey team, since we have a removal thread I think we could also have a thread dedicated to adding new maps into the pool, so go ahead and offer suggestions here. Try not to suggest a tiny map or massive maps. If they are not specifically made for ttt this is okay, I can arm them easily to fix ammo and spawns.
Posts: 1,980
Threads: 150
Joined: May 2018
Posts: 388
Threads: 37
Joined: Jul 2018
Reputation:
753
05-17-2019, 07:02 PM
(This post was last modified: 05-17-2019, 07:03 PM by aaaa.)
cs_italy de_inferno cs_assault
Posts: 842
Threads: 109
Joined: May 2018
Reputation:
1,228
05-18-2019, 09:44 AM
(This post was last modified: 05-18-2019, 09:44 AM by Noire ♜.)
ttt_concentration_b2
redcow good mapmaker
Posts: 426
Threads: 81
Joined: Apr 2018
Reputation:
-96
Keeps giving me interest to make my own map.
Before adding new maps, I'd consider fixing the voting system first. Everyone votes for the same small set of maps out of the entire pool, leaving some maps underplayed at all now, if ever played. The voting system looks the same in function as the old one.
Maps should have a weight value added to them based on how often they are played, giving less played maps a better chance to come up in the 8 Selection prompt. If you don't want to play any of the underplayed maps, have them removed, THEN add new maps.
Groovy