03-03-2021, 12:16 PM
I owe this a more thorough review later this weekend.
But for now three things:
1. For each situation listed, we should define whether the T, inno, or both are guilty of teaming
2. "Reviving an innocent as a traitor and immediately killing them results in no game disruption and is not teaming"
Clarify what happens if the traitor has bad aim, and the inno kills them, does the T get a teaming awarn. Speaking, uh, from experience
3. Clarify that an inno who is res'd can assume the person reviving took the defib off of a t (and thus can assume the reviving player is inno/can't get in trouble for teaming). This is obvious but would be good to clarify.
But for now three things:
1. For each situation listed, we should define whether the T, inno, or both are guilty of teaming
2. "Reviving an innocent as a traitor and immediately killing them results in no game disruption and is not teaming"
Clarify what happens if the traitor has bad aim, and the inno kills them, does the T get a teaming awarn. Speaking, uh, from experience
3. Clarify that an inno who is res'd can assume the person reviving took the defib off of a t (and thus can assume the reviving player is inno/can't get in trouble for teaming). This is obvious but would be good to clarify.
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