07-26-2021, 10:57 PM
I currently have 2 concerns with this idea. (I will update this as I ponder on the idea)
1. Big maps will suffer with this idea potentially with players getting lost and not finding the players before the clock expires.
2. What would be the most optimal time? The real solution we would need to look for is how long time is extended whenever a T kills an innocent and prolongs the round. I do not have that number off the top of my head but could be found.
As you all know I'm open to new ideas to reinvent the game to make it better for the overall community so, if a solution can be made its worth arguing for. Just posting my concern for now. If anyone wants to test on main server to find out what the numbers look like, we can further the discussion.
1. Big maps will suffer with this idea potentially with players getting lost and not finding the players before the clock expires.
2. What would be the most optimal time? The real solution we would need to look for is how long time is extended whenever a T kills an innocent and prolongs the round. I do not have that number off the top of my head but could be found.
As you all know I'm open to new ideas to reinvent the game to make it better for the overall community so, if a solution can be made its worth arguing for. Just posting my concern for now. If anyone wants to test on main server to find out what the numbers look like, we can further the discussion.