08-24-2021, 01:03 PM
(08-24-2021, 12:47 PM)matt_st3 (Strongrule) Wrote:Your opinion is valid, but I will not value it more than the opinion of those who would actually be affected by the change. Many of which who also have experience with both.(08-24-2021, 12:42 PM)aethy Wrote:Sorry, I guess 1000 hours and having used both isn’t valid. The whole point of the thread and questionnaire is to gauge feedback from both sides. And the forums have this wonderful effect of pushing off the ones who don’t agree with the opinions of those few who regularly talk/ post first so a google form was made to avoid this reply chain itself. So I’ll go use that.(08-24-2021, 12:34 PM)matt_st3 (Strongrule) Wrote:I don’t have experience with double jump so I have no opinion on it. However, it seems to be only you vs. everyone else on this topic so I’m going to trust the people that actually have gmod installed and play the game enough to know that it’s a bad idea.(08-24-2021, 12:22 PM)aethy Wrote:Yes. Some complaints against the double jump being that it fucks with bhops. Punishes timing I suppose? I’ve mostly just seen “no horrible” arguments or those about bhopping being affected.(08-24-2021, 12:10 PM)matt_st3 (Strongrule) Wrote: “Competitiveness” is arguing to keep it for bhop purposes. It’s not fun to get eliminated by the guy who dropped out of hyperspace to then just hop back into it Bc the air accel value is 10x normal. It can be spun both ways.You can bhop the same way either way though.
A double jump would do many things towards leveling the playing field. It’s innate so no pay to fly, it doesn’t “hover” like the jump pack so less ceiling spam time, it nerfs bhop which is a victory in of itself IMO, and allows for a more dramatic system of avoiding fall damage. Plus whatever that hit box/jump box issue is that actually allows you to enter the ceiling wouldn’t exist in the first place.
Old thread for browsing purposes https://www.dinklebergsgmod.com/site/sho...429&page=1