10-13-2021, 07:24 AM
(10-13-2021, 12:58 AM)pizza pasta Wrote: Hello,Hello, My responses will be in RED.
I have been playing on this server for the past couple of weeks and have been playing TTT in general since 2013, the server is pretty fun and I have had lots of good times on it so far. This is one of the last couple servers that doesn't have shitty lootboxes where you get upgraded guns that kill in a millisecond and a 3 gig download. There are some issues that I would like to bring up that make the server sometimes mildly annoying to outright bullshit. Yes, I know I have joined the server and did a little trolling a couple of times but what I am saying isn't about me (mostly) its things I have witnessed while on the server.
You troll.... JK
The very first thing is the jetpacks, they are really fun to use and jump around the server with but there are some glaring issues that make new players have a massive disadvantage as well as destroys the hitreg of a 34 tick gmod server. Firstly, these jump packs give new players a huge disadvantage since people who have these jump packs can bhop way easier than without, as well as stick half their hitbox into the ceiling which makes getting headshots and sometimes bodyshots impossible. Not only those two issues but the jump pack costs 100,000 credits which is an insane amount of credits to have to get to afford the item. (sure you start with 50,000 and can join the discord but that's besides the point) Most new players will not join the discord especially on their first time or two on the server no matter what the incentive is. The second is that the tickrate is so low that the constant movement with the jetpack makes lots of bullets not register which can make the jetpacks even more bull than previously. I think they should be removed and maybe add an item to lower fall damage or lower the gravity of the server a bit if anything.
Roughly about two months ago we had an experimental period with no Jumppack at all on the server. We took feedback about the change and an overwhelming majority voted to keep it but with some possible future changes. The admin team has spent some time tinkering with it to keep the feel of the jumppack regular but also fix the glaring issue of players putting their head in the ceiling.
The second thing is a lack of staff, usually I am on between 9pm-whenever late. Around this time the server is full for awhile but there is usually only one or two people online that can handle reports/ deal with staff issues on the server. I personally have seen 2 mods and 0 of any rank above that on the server at any time, they could be on at times that I am not on and I get people have their lives to live but one would assume higher ranks would be on when the server is full to help newer staff and to make sure the server is being run correctly. On that note, there have been multiple instances of staff who ignore reports, or don't communicate with the person who reported when they choose to handle it. Some rdm accidentally and sometimes purposefully and do not slay themselves when the person they rdmed wants them to and is in the right for wanting it. (Not really sure of what the role of trusted does on this server but if they can slay/handle reports I am considering them staff) If there were higher ranked staff on the server more often this would not happen (assuming they are competent) since they would make sure that the staff are being held to the same rules as the rest of the server.
TBH this is mainly a timing thing. I dont know if you have this issue based on timezone or what not but, i'm playing almost everyday and have atleast 2-3 other staff members on. You can view our current active staff list HERE though to see what our staff pool looks like.
Finally, I would like to talk about the map pool and traitor weapons. I do not know who created this map pool, but most of the maps in it are actually the worst maps to possibly have. If you were to look at the cycle of maps you would most likely see the same 4-5 maps being played over and over proving this point. I believe NORMAL dolls should be added and not minecraft dolls, and a lot of the maps that are pretty much never played should be removed for either better maps or nothing. The detective weapons on this server are the most interesting and cool weapons I've seen, the shield gun detective turret, bat ect.. But, the traitor weapons on the other hand are pretty underwhelming. Most of them are terrible and should never be bought or used, there are a few that can be worth it but when armor, radar, turret or awp only 4 T weapons are pretty much the only good things to buy out of so many weapons is very disappointing.
Map pool is something I think can generally be improved. I do believe that the maps we have are very fun, some more fun than others, but still fun nonetheless. I think there are a few solutions to how this issue can be addressed. 1. Map cooldown - Increasing map cooldown will allow overplayed maps (Inno Motel cough cough) to be selected less often. I do agree that there are 5-7 maps on constant rotation but limiting how often those are played will allow players to have unique new experiences on other maps that are less often played. There are some less desirable maps on the server but none the less i think this is a good first step. 2. Adding more community favored maps - This can be done by taking a large poll from the community and adding what everyone likes. Parameters will need to be met though to ensure that filesizes arent to large and there are enough spawns for 32 players.
Topic of T/D weapons though, I disagree. The way in which we choose our items comes from perspective of balance and ease of use. We dont like to have overly broken weapons and thats reflected by making them somewhat skilled based. We recently made changes to the knife for T that only allow one-hit kill from the back. I currently think T/D weapons are a non issue but im always down to testing/implementing new ones that work well.
I just want what is best for your server so I and others can continue to have a fun time on it sorry for the long message.
Thank you for the honest feedback. We are glad you are a part of our community and want to see it continually grow!