08-26-2022, 10:20 PM
I don't have much to say about hit reg itself. But I have been experimenting on the Dinklebergs TTT test server with an addon I made.
https://imgur.com/a/qPRq4Wb
This shows some information on why hit reg feels so different. leyhitreg would to the hit calculation on both sides and as long as the hit was possible (that is as long as no wall was in the way.) it would allow the hit even if the server said no hit happened. (This is why Caribou once had a hit kill someone after they had ran way from where he shot them back when we used leyhitreg.)
https://imgur.com/a/qPRq4Wb
This shows some information on why hit reg feels so different. leyhitreg would to the hit calculation on both sides and as long as the hit was possible (that is as long as no wall was in the way.) it would allow the hit even if the server said no hit happened. (This is why Caribou once had a hit kill someone after they had ran way from where he shot them back when we used leyhitreg.)