08-27-2022, 12:30 PM
As I've said before in my thread about the hitreg system I feel a bit decisive about the hitreg in general but with @chibill explaining everything that goes into the hitreg, it helped me learn more and be more optimistic towards the new hitreg. I can understand as to why people would feel off about it and say "new hitreg makes me want to scoop out my eyeballs instead of pulling my hair out"(from @"Greezy_lettuce") or "the new hitreg definitely sucks" (from the ever passing moment). Many factors come in such as client hitbox and the prediction of the server supposedly retracting back and trying to guess on where the players last input of movement was before moving and the hitboxes on the player models. With the older hitreg, many shots would be counted as a supposed hit even if some hits missed. With the added blood splatter from the client aide, it can throw players off to being certain that shots were hit if they were close to hitting around the edge of the arms and head, individual fingers, etc. I totally feel that some days my shots feel off and that I am certain I hit the shot but then others time I am just ass and miss shots or the hitreg feels off. Maybe it might give insight to other people and show what gmod does trying to take in lag compensation with the hitboxes. With the duck hopping being nerfed, I feel it might be a improvement but comes with a downside of not being able to properly crouch jump or "duck hop" on certain things or even just trying to start it to be able to bhop around. I am still currently getting used to it and I still despise the nerf to it but I think it helps to avoid unfair advantages for experienced players and helps new or semi-new players who are still trying to learn the game. @chibill can explain it better than I can about all the technical things but that's my opinion on it.