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Here's what I'm doing (9/22/17)
#2
(09-22-2017, 03:09 PM)Dinkleberg > Wrote: 1. First thing on my agenda is resolving the issue with TTT lagging.
Now some of the very recent lag (high ping and spikes) is happening because I recently moved the server over to a VDS (dedicated machine). To my dismay, I found out that this isn't ideal for hosting Gmod servers, and I'll be switching back to the regular hosting for the servers I moved over (ttt,darkrp) at some point today (Friday the 22).

We have concluded that the cause of the connection lag and lag at the start of rounds is both utime (little box in top right corner that shows your time) and Pointshop2 combined. I've figured out a way to fix Pointshop (I think), so after some testing that should be fixed. 

Utime might be a different story. For some reason this current version of utime causes a good bit of lag when people connect to the server. I've been trying to figure out a solution which involves us being able to keep utime, but haven't been able to figure anything out as of yet. I'm still searching for an alternative. If worst comes to worst, utime may have to be removed in order to have a lag-free server once more.

2. Vanilla TTT..... Clearly this isn't shaping up to be what I thought it would, so I'm gonna go back to my original plan B. I'd like to make the vanilla server into an exact carbon copy of the regular TTT server right now, and maybe name it something like "Dinkleberg's TTT 2" or something like that. Essentially, this server would exist for times when the main server is full, and the overflow of players trying to join could go there instead. If it ends up being empty all the time, I'll just take it down, but this seems like it could be very useful in primetime hours when we have lots of people who want to play. Everything would transition and be intertwined between the servers (including exact same pointshop on the same database), the only exception to this is the experience addon. This data is stored locally and therefore would be individual to each server, however ranks would still carry over.

Is the main problem with Vanilla just that nobody wants to play on MC maps? If that's the case, have you guys had any luck finding maps with no Source textures?

Also, I know DM was removed because people suspected it was causing lag in addition to things like being able to fuck with peace sentries/manhacks, but I think I remember at some point somebody told me it was actually Anti-crash causing lag. I've asked a few people if they noticed a difference after DM was taken out, and I cant think of anyone who has. I know I'm just some dumb casual and there's probably a lot of people who actually know how the server works better than me, but if we do see less lag if/when the server removes utime and changes host, is there any possible way DM could be added back? Seemed weird to see it in Vanilla TTT but not main.


Messages In This Thread
RE: Here's what I'm doing (9/22/17) - by Knower998 - 09-22-2017, 03:49 PM
RE: Here's what I'm doing (9/22/17) - by Foxka - 09-22-2017, 04:52 PM
RE: Here's what I'm doing (9/22/17) - by Camo - 09-23-2017, 12:19 PM

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