12-13-2017, 09:18 PM
Hello,
We just played a round on Christmas town that took 13 minutes because the Overtime by default in my opinion is overly generous. So traitors get an extra 30 seconds for each kill. That works well with like 5-15 players. However when there are 20+ players like there usually are, it's too long if the traitors don't move quick enough. I propose making the bonus only 15 seconds. I've played that way. It does keep things moving and more rounds do end by running out of time, but there is plenty of time to kill 20 people with 5 triators in 10 minutes (5 traitors +20 innocents and detectives with 5 minutes base time and 5 minutes total haste mode with 15 seconds per kill extra time.
Any other opinions? Is 15 seconds too short? I certainly wouldn't do less. Is 20 seconds preferred or am I just an impatient?
Thanks
We just played a round on Christmas town that took 13 minutes because the Overtime by default in my opinion is overly generous. So traitors get an extra 30 seconds for each kill. That works well with like 5-15 players. However when there are 20+ players like there usually are, it's too long if the traitors don't move quick enough. I propose making the bonus only 15 seconds. I've played that way. It does keep things moving and more rounds do end by running out of time, but there is plenty of time to kill 20 people with 5 triators in 10 minutes (5 traitors +20 innocents and detectives with 5 minutes base time and 5 minutes total haste mode with 15 seconds per kill extra time.
Any other opinions? Is 15 seconds too short? I certainly wouldn't do less. Is 20 seconds preferred or am I just an impatient?
Thanks