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ttt_dinkleberg_2018
#1
Hey fellas, its YA BOI SPICY back after a half-year hiatus
you may remember me from popular works as "The Map That Was Fucked Up and is Fixed Now " series of maps, such as ttt_kakariko_d, ttt_fastfood_d, ttt_existential_d, ttt_hotline_miami_dv1, etc

I come to you with another revision, but this time not necessarily focused around just fixes, hence the missing "_d" suffix (though fixes are still present).

It's not done yet, but the basic idea is to take this admittedly poor quality map and try to bring it up to date.

Current modifications (subject to change):
+fixed sky lighting/lighting in general
+fixed hdr
+fixed/improved T tester
+fixed THICC buildings
+improved road
+gave a use to that weird box room by the T tester
+added watchtower to that corner of the map everyone snipes at
+added 3d skybox
+added lockable door to wooden room above cellar
+added crush trap to wooden room above cellar
+added dancing solid snake (important)
+linked cellar to watchtower with a fancy underground tunnel, one way door links the two
+actually compiled the map how you're supposed to (full compile), so that visibility is calculated (no more shitty fps)

Planned features include improved visuals, improved buildings, non-default sky textures, and maybe some easter eggs or something idk
[Image: wXT38jo.gif]


Messages In This Thread
ttt_dinkleberg_2018 - by An Ol' Spicy Keychain - 01-10-2018, 04:36 PM
RE: ttt_dinkleberg_2018 - by EpicGuy - 01-10-2018, 06:02 PM
RE: ttt_dinkleberg_2018 - by Hawkz - 01-10-2018, 07:41 PM
RE: ttt_dinkleberg_2018 - by Jerminator00 - 01-10-2018, 08:19 PM
RE: ttt_dinkleberg_2018 - by ˗ˏˋ RAE ˎˊ˗ - 01-10-2018, 09:41 PM
RE: ttt_dinkleberg_2018 - by Milk Man - 01-10-2018, 09:53 PM
RE: ttt_dinkleberg_2018 - by Woraug - 01-10-2018, 10:22 PM

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