04-24-2018, 07:30 PM
(04-24-2018, 12:50 PM)Guru Drak Wrote: Before adding any further maps, the current play list should be updated in removing duplicate named maps that have less functionality than the newer ones that are also in the same list.
Example - There are currently 2 Bank maps. One is a vanilla map with an alarm and a security gate. The other has traitor traps along with the previous map's features.
There are multiples like this such as there are also 2 Doll maps, one realistic, one minecrafty. They are different enough but misleading when someone doesn't read names.
In addition, there are lag maps, often some even crashing the server when there are too many entities on a map. Best Buy is at the limit, making manhacks twice as effective at killing. Huge is I believe another of those maps if I'm not mistaken, even though it looked to be a new map. There is also the new Gaming Park which is on par with Best Buy for being at a limit. Neptunia ( though awesome with traps and great floor planning ), also causes some lag.
Yogscast videos ( not Hatfilms ) tend to be good for showing off good maps most of the time if you want inspiration.
Its not the amount of entities in the map. An optimized map will only render what you can actually see on screen. To check to see if a map is optimized, type mat_wireframe 3 in console. Anything that is wire framed is what is currently being rendered on your computer. A good map will keep the wireframed areas only in the areas the player can actually see on screen. A bad map will have wire frames outside of what the player can actually see. My map is not fully optimized at all yet but i was not made aware of this until it was put under the stress of 30 players at once. Currently working on optimizations that should smooth out these issues.
but i completely agree with you on the duplicate map stuff.