Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Removing the god awful Test or KOS
#9
The only problem I have with Test or KOS is the fact that it can ruin a round for you depending on if you spawn next to a detective or not. The best solution I've heard is that detectives can only Test or KOS once overtime hits, which gives traitors time to take out the detectives, the testers, etc. and lets them play for a good few minutes before their round can be rounded by this mechanic. And honestly this is the only way I can think of to make it better without removing it entirely, and removing it entirely will make the tester all but useless during sticky situations like that where there are stubborn people or just not a lot of people left.


Messages In This Thread
Removing the god awful Test or KOS - by GIMMICK - 07-23-2018, 08:13 PM
RE: Removing the god awful Test or KOS - by Foxka - 07-23-2018, 08:18 PM
RE: Removing the god awful Test or KOS - by AmazingCrimsonDragon - 07-27-2018, 01:49 PM
RE: Removing the god awful Test or KOS - by Avi - 07-29-2018, 02:08 PM
RE: Removing the god awful Test or KOS - by Renzo - 08-13-2018, 08:29 AM

Forum Jump:


Users browsing this thread: 5 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.