12-14-2018, 10:23 AM
(This post was last modified: 12-14-2018, 10:23 AM by Dinkleberg >:(.)
(12-10-2018, 02:00 PM)[Yellow] Travis1421 Wrote: I'd also like to ask a question regarding donors. It hasn't happened in a long time but at times, I've been on server as a donor and am just playing and minding my own business when someone who is obviously trolling comes on or is mic spamming. With there being a staff member on, I'm not allowed to take action. I just wanna know if it's bad if a donor does take action if the staff member isn't actually handling the situation? And if so, how exactly can that situation be handled with the staff member not doing their job? Like most people I'm not always recording so I can't catch this type of thing on video and I'll have no proof if it all happens in VC.
This has been happening a lot recently. I'll officially say now that I never created the "no donor powers when staff on" rule, and personally I think its ridiculous. If a micspammer starts mic spamming, who the hell cares who gags them? I think staff are way too conceited in this aspect and need to relax a bit when a donor chooses to take action before them. If it becomes an issue with particular donors overstepping decisions made with staff, those donors can be addressed individually, but I don't see why it's such a big deal.
(12-10-2018, 02:25 PM)§4Mother§aNuru§4❤ Wrote: Okay, so from reading all of this, I can pretty much go back to staffing how I was when I first started, with multiple warnings, then actions. I used to heavily do that because it's what I was taught to do on Sona. Shanklette is an example of how I staff.
I'd love to suggest we implement the warning system, as it'll help bring about the kind of environment it seems you're wanting to creating. It brings up a pop up warning on the players screen so they cannot say that they were not warned. With this also comes a log of the staff member who sent the warning, and what the warning was for admin/owner to check. This became a huge help over on the past two servers where I staffed, as it kept things lax, as you had a visible control over who was and wasn't being too strict or causing issues on the server/etc.
I'd also like to suggest what others said, about physically updating the rules list, have it say things like warn first, action after. Chances to be given, are the reason players come back.
I'd like to look into a warning system so we can kinda formally be more on the "chill" and warn first side of things. Anyone have good ideas for warning systems?