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Dinkleberg's TTT - Spectator Simulator
#11
when i used to play a shit ton of anarchy/speedtt base game was 1 minute long and haste mod was 30-40 seconds per kill. sure, this may seem like overboard, but a ttt game shouldn't last longer than 5 minutes, 7 minutes on a map thats big. I agree with noire, saying
(02-07-2019, 07:24 PM)dubspol Wrote: have you tried not being bad and survive the whole map without dying it's pretty cool when it happens

is a pretty poopy argument because sometimes you dont even die to players, you could be slain, join the server just when a round starts and miss it, etc. i've seen haste mode gametime to 15 minutes before and then have the last t walk around doing nothing because everything is claimed.

the base time of the game should be no more than 3 minutes, haste mode should add 20 seconds per kill

(02-07-2019, 07:43 PM)TheLoneAnimeWeeb1 Wrote: if we shorten the time length on the game.
Will radar be improved?
30 second blips aren't that much when the round is only 5-6 minutes.

this also should be changed to 12-15 second blips because 30 seconds are useless

ttt is suppose to be a fast paced gamemode, i know this server has overtime, but overtime should be exactly what the name states. overtime. every single game shouldn't be going into overtime. (pretty sure the overtime timer is like 5-10 minutes too, thats dumb)

thanks for coming to my ted talk


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RE: Dinkleberg's TTT - Spectator Simulator - by rue / quiet - 02-08-2019, 10:11 PM

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