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Adjustment to "Test or KOS" rules
#15
(06-27-2019, 02:30 AM)Stiffler\s Mom Wrote: Suggestions: 

 - A player must be within reasonable vicinity of the tester to be forced to test. This already exists.

 - Rather than test or kos, make it test or suspicion. No.
 
 - Test or kos does not apply until a certain period of the round beginning. Only problem I see with this is a Detective following people around and screaming "test or kos" the moment they are allowed to.

 - Raise portable tester costs to be a high-risk/high-reward item, possibly adding an extra charge to make up for it now costing more. 2 credits really isn't hard to come by if you play it smart as a D, and it seems unfair to raise the cost of the tester to anything else.

 - You must have a valid reason to test or kos. I thought making people prove themselves was valid enough in itself, but sure.

 In it's totality, I've seen this rule applied to players who are generally better than most, and while I get the idea of taking out the best person first, it's not fair and sucks the fun out of the game. Being one of the best players on the server (or so they say) I totally agree. That's why we have a rule on targeting. For instance, if the same person goes out of their way to "test or kos" you every time they're a D, that could be considered targeting. Another instance of targeting is a person going out of their way to knife you, every time they're a T.

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Messages In This Thread
Adjustment to "Test or KOS" rules - by Blub - 06-25-2019, 03:20 PM
RE: Adjustment to "Test or KOS" rules - by WILD - 06-25-2019, 03:30 PM
RE: Adjustment to "Test or KOS" rules - by Blub - 06-25-2019, 04:09 PM
RE: Adjustment to "Test or KOS" rules - by Fozzy - 06-25-2019, 05:44 PM
RE: Adjustment to "Test or KOS" rules - by Laced Xanax - 06-27-2019, 10:12 AM

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