Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Contracts plugin
#5
(10-17-2019, 03:47 PM)killerZoreo Wrote: Seems like it changes the gamemode quite a bit. Also, I am against forcing players to use a certain weapon. Although it would be interesting, it would be a pain in the ass for new players and it would also be a pain for people who are used to a select few weapons. It would especially be a pain depending on the map as some maps have weapons that are perfect for use in them.

I believe it's entirely optional, looking at it.
[Image: b_560x95.png]


Messages In This Thread
Contracts plugin - by SNAK THE RIPPER - 10-17-2019, 02:38 PM
RE: Contracts plugin - by Matt_St3 (Strongrule) - 10-17-2019, 02:53 PM
RE: Contracts plugin - by Mike Phat Hawk - 10-17-2019, 03:41 PM
RE: Contracts plugin - by SNAK THE RIPPER - 10-17-2019, 06:25 PM
RE: Contracts plugin - by killerZoreo - 10-17-2019, 03:47 PM
RE: Contracts plugin - by Knee Coal Bowlass - 10-17-2019, 04:05 PM
RE: Contracts plugin - by JustKuono - 10-17-2019, 05:22 PM
RE: Contracts plugin - by ironically Happy - 10-17-2019, 05:36 PM
RE: Contracts plugin - by Andre - 10-17-2019, 07:19 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)

About Us
    This is Dinkleberg's GMod, a gaming community based in Garry's Mod. We have a Trouble in Terrorist Town, Prop Hunt, Murder, and Deathrun Server. Come check them out sometime.