Posts: 966
Threads: 136
Joined: Apr 2020
Reputation:
2,045
since were doin some snazzy fun weapon/t weapon rebalancing, we should probably take care of the worst culprit and nerf the jihad finally
best way to do so would be decreasing its effective range and not even messing with the timer imo
i dont know how viable any changes to stuff like that are i am no expert in the archaic arts of lua
but yeah
range 2 big and kinda inconsistent it feels like given the timer but increasing timer decreases its usability to zero because tha t's about just right where it is
-courtesy of a sarcastic fish
-courtesy of milk(2)
Posts: 536
Threads: 42
Joined: May 2021
Reputation:
944
I kinda like as it is, it forces the T to give up their life, you have like ~3 seconds to kill the person using it, and there's a lot of ways to abuse terrain to prevent it from killing you (like hiding around furniture, jumping a level down, etc). I think it's balanced as is.
Posts: 2,124
Threads: 124
Joined: May 2017
Reputation:
2,236
The HHG already makes a better jihad than the jihad so like
Matt_St3 / Strongrule / Spartan001295
Forum Admin - Resigned TTT Admin
~~~~~~~~~~~~~~~~~~~~~~~~
[00:04] matt_st3 (Strongrule) [traitor] has damaged Taliban Tom [detective] for 4.9999999349555e+14 HP with an unknown weapon
The range on the fucking jihad is inconsistent as hell. Rand isn’t wrong there. However I don’t know if decreasing the range will fix it but I’ll leave to the hands of the experts.
Posts: 315
Threads: 75
Joined: Aug 2018
Reputation:
480
Jihad is fine and its very easy to avoid the damage, just grouch behind an obstacle and it nullifies it completely.
The sun smiles at you with eternal malice
Posts: 1,106
Threads: 51
Joined: Apr 2019
08-15-2021, 07:15 PM
(This post was last modified: 08-15-2021, 07:15 PM by Battons.)
(08-15-2021, 06:56 PM)Thayr Wrote: Jihad is fine and its very easy to avoid the damage, just grouch behind an obstacle and it nullifies it completely.
Correct walls are S-tier. There is a simple toggle that allows jihad to go through walls as it uses almost the exact same lua the C4 does. Nicol and I discovered this when we were first adding the sticky bomb.
With that said, I personally like the jihad and I won't outright say no to any changes but I'd like to hear what more people say before considering one.
Posts: 59
Threads: 6
Joined: Jul 2018
Reputation:
22
IMO the Jihad is one of the very few things that are damn near perfect right now, touching it would just make it worse.
holy moly
Posts: 2,307
Threads: 122
Joined: Aug 2020
Reputation:
2,992
The jihad should not be touched. Like at all.
If there's a way to fix the range issue, make it more consistent, that would be okay. But that is certainly not necessary, and the jihad should not be removed at all or nerfed.
Frankly, it's probably best to not touch it.
Due to my lack of shooting ability, I am a regular user of the jihad. I'll be the first to complain when someone 2 ft away isn't damaged, and I'll be the first to complain when I die to a jihad from the other side of the map. But its inconsistencies are almost a feature. By buying this item and using it, you guarantee your own death, and you have to deal with the inconsistent range. Think of it as a gun spread / accuracy. It's a certain degree of randomness, and it gives the jihad its own charm.
Discord Admin - April 2021 - March 2023
TTT Moderator - February 2021 - March 2023
Join our discord:
discord.gg/dinks