12-12-2022, 11:00 AM
(This post was last modified: 12-12-2022, 11:28 AM by tiefling lesbian. Edited 3 times in total.)
The staff guidelines have been updated to include the warning for 1x RDM and leave instead of removing RDM and leave entirely, so I am here to say it should just be removed as it is unnecessary and overly convoluted.
As others have mentioned many times, banning for rdm and leave has not been necessary for many years as autoslays persist when a player logs out, meaning they will still have to serve them when they next play.
Furthermore, the punishments for RDM and leave are inconsistent and unnecessarily complex and inconsistent:
• Attempted RDM and leave is 1 autoslay, no warning
• 1x successful RDM and leave is a 2 point warning
• 2x RDM and leave is a 1 day ban
• 3x RDM and leave is a 1 week ban
Why are these additional punishments and distinctions needed? If a player is consistently or mass RDMing, there is already a separate punishment for that.
Additionally, a slay is considered served the second it takes effect, you don't need to wait for the round to finish after being slain and can immediately leave, so what difference does it even make?
If a player RDMs and leaves, they should simply receive autoslays for when they join back. If they mass RDM and leave, it should simply be handled as mass RDM.
As others have mentioned many times, banning for rdm and leave has not been necessary for many years as autoslays persist when a player logs out, meaning they will still have to serve them when they next play.
Furthermore, the punishments for RDM and leave are inconsistent and unnecessarily complex and inconsistent:
• Attempted RDM and leave is 1 autoslay, no warning
• 1x successful RDM and leave is a 2 point warning
• 2x RDM and leave is a 1 day ban
• 3x RDM and leave is a 1 week ban
Why are these additional punishments and distinctions needed? If a player is consistently or mass RDMing, there is already a separate punishment for that.
Additionally, a slay is considered served the second it takes effect, you don't need to wait for the round to finish after being slain and can immediately leave, so what difference does it even make?
If a player RDMs and leaves, they should simply receive autoslays for when they join back. If they mass RDM and leave, it should simply be handled as mass RDM.