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I think there's another thing to factor in for an inno/det killing the person that killed the rdmer and that is voice chat can get quite chaotic and clear communication is not always possible. There are countless times where I'm sure many of us cannot understand what's being said for numerous reasons, whether its too much side convo, you were focusing on something else happening in game, someone speaking to you irl, or whatever. So you could have easily missed the explanation in vc when you get dna.
Also, innos call detectives to bodies all the time and i believe most detectives only really check to make sure it is not a t body (and even then sometimes they dont check and kill someone for killing a T because they didn't check) before heading off to make the kill. I don't see many take the time to check every connection in the kill list before doing so.
Anyways, I bring this up only to mention that generally there is a lot more to this scenario when it does happen than just simply "I don't believe you *bam*"
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05-01-2024, 12:53 PM
(This post was last modified: 05-01-2024, 02:49 PM by Ryan. Edited 2 times in total.)
The reason why I dont like your suggestion, Damien, is for the situations outlined in Tiefling's post. It's more unfair to make someone gamble about whether a kill they are making is RDM or not. Outside, unverified, or unknown information should not be the deciding factor when calling a kill RDM. A kill should only be considered RDM based on the information known to whoever is making a kill. Just because you tell me that someone shot you, doesnt mean I should be forced to believe you under the implied threat of a slay (you dont have to say it for the threat to be there).
If someone RDMs you and you kill them and then get killed for that kill, are you asking for 2 slays? 1 for the original shooter and 1 for the person that kills you? Thats silly.
I said that I was going to go back and gather my argument, but tiefling has already done it better than I can. Back when this topic was originally debated, I posted this poll in staff chat:
Assuming that the person you are killing had a valid reason for their kill:
Killing someone for killing an innocent with no communication = no slay (6 votes)
Killing someone for killing an innocent with unverified communication = no slay (7 votes)
Killing someone for killing an innocent with no communication = slay (current rules) (0 votes)
Killing someone for killing an innocent with unverified communication = slay (your suggestion) (1 vote)
Unverified communication was decided to be any comms that couldnt be firsthand verified. Basically if you witnessed the reason for the original kill, you cannot take action.
(I got permission to post this from staff chat)
I would prefer a rule change that would reflect options 1 and 2, together. This, in my mind, keeps the deception aspect of TTT alive while also protecting people from getting slain due to events outside of their control. The rule as we have it now is the most disliked and confusing rule amongst new players. It should be changed
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Idk i never mind being killed when i put down an RDMer, even if I am a T. I will generally just do a better safe than sorry and kill someone who has killed an innocent, unless there are more people to back up their story.
Just take the L and move on to the next round
Don't take anything I say seriously
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I think a ruling for the examples provided that would have the best of both world's would be making lawfully killing innos without 100% proof sus and kos in OT as opposed to being able to kill someone for this during haste mode. It makes the communication aspect of the game still intact without saying you "have" to listen since sus isn't 100% final anyways and you can take susses off any time, and it also removes the factor or need of slaying the second person since valid susses are not slayable.
I still think that some sort of metagaming rule should apply to people that say "You can't kos me that's against the rules" or "I'll report you" maliciously to get out of getting killed or to report them after since that's again loser behavior that makes DarkRP so stupid to play. Banking on the threat of rules to win your ttt rounds is so dumb and 100% metagaming to me since it is literally talking about the potential break of rules of the game in the game.