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What is next for Dinks TTT?
#11
wHY NOT ADD MORE GUNS TO THE SERVER
#12
I think if any maps get added the community should decide on a handful to remove.
#13
(06-09-2024, 08:04 PM)brother roach Wrote: I think if any maps gets added the community should decide on a handful to remove.
Good point. The admins have a tool that can view the least popular maps. They can start there to see what should be removed.
[Image: Bry-Donor-2.gif]
#14
Thank you for unresigning, Bryan.. you’ve saved us
#15
maybe doing something would be a first good step
#16
maps to add back-
wintermansion (for sure)
remove summermansion garbage

t/d items or guns- blink for both? https://steamcommunity.com/sharedfiles/f...text=blink ----- could cause issues w exploiting but fun item
bio ball- silly little infected wep that can spread w punches, maybe disable spreading w punches if considered too op? https://steamcommunity.com/sharedfiles/f...t=bio+ball
thunder thighs? - allows for fast travel, very loud and clearly special wep https://steamcommunity.com/sharedfiles/f...=873054472
intervention, make it be like the rifle w maybe like 40 body damage but higher rate of fire and super loud? unsure if theres a steam workshop link for this. m24 rarity bc high rate of fire
jetpack- https://steamcommunity.com/sharedfiles/f...tt+jetpack
ik im suggesting a lot of movement shit but maybe one or two would be nice, pulse cannon underutilized imo

general concepts- daily quests with rewards, or global server contracts such as top 5 people at end of 24h with most x (variable here, sniper, t wep, etc) kills get certain rewards 1-5
dinklepass finish up last reward and get it added in
also unsure if plausible, some sort of in game market where people can post things then have them set at a price for others to buy? dont think any of this is possible in ps2 but could be wrong
unsure if separate from dinklepass, but some form of leveling system that people can check (either themselves or server global one) based on exp for kills etc

please remove weapons pulling out automatically (crowbars, vapes, etc)

this is all i have rn but i will think of more
#17
(06-11-2024, 07:47 PM)voidzz Wrote: maps to add back-
wintermansion (for sure)
remove summermansion garbage

t/d items or guns- blink for both? https://steamcommunity.com/sharedfiles/f...text=blink ----- could cause issues w exploiting but fun item
bio ball- silly little infected wep that can spread w punches, maybe disable spreading w punches if considered too op? https://steamcommunity.com/sharedfiles/f...t=bio+ball
thunder thighs? - allows for fast travel, very loud and clearly special wep https://steamcommunity.com/sharedfiles/f...=873054472
intervention, make it be like the rifle w maybe like 40 body damage but higher rate of fire and super loud? unsure if theres a steam workshop link for this. m24 rarity bc high rate of fire
jetpack- https://steamcommunity.com/sharedfiles/f...tt+jetpack
ik im suggesting a lot of movement shit but maybe one or two would be nice, pulse cannon underutilized imo

general concepts- daily quests with rewards, or global server contracts such as top 5 people at end of 24h with most x (variable here, sniper, t wep, etc) kills get certain rewards 1-5
dinklepass finish up last reward and get it added in
also unsure if plausible, some sort of in game market where people can post things then have them set at a price for others to buy? dont think any of this is possible in ps2 but could be wrong
unsure if separate from dinklepass, but some form of leveling system that people can check (either themselves or server global one) based on exp for kills etc

this is all i have rn but i will think of more
Your post made me think about Achievements that can be added to PS2. I've seen a few places have achievements to where after accomplishing it, you had specific prizes. (Crates, Weapon Skins, Points, Etc). The addon for PS2 Achievements is free so it shouldn't be super difficult. The battlepass just needed the adjustments for prizes and implementation.
[Image: Bry-Donor-2.gif]
#18
Would like to see a random map picked by the server after two map rotations. Then we'd certainly get through some of the lesser played maps more, if people don't like them they can RTV and/or keep track of what maps are getting no playtime and remove if we get another one?

Out of curiosity, why do you think there hasn't been an update? Is it something that only the owner can do?
[Image: samurai-8794280_1280.jpg]
Blue
#19
(07-02-2024, 07:27 AM)Samurai Wrote: Out of curiosity, why do you think there hasn't been an update? Is it something that only the owner can do?
Yes and ours is severely inactive and our dev team hasn't been able to really push out any "content updates" because of it
#20
(07-02-2024, 07:27 AM)Samurai Wrote: Out of curiosity, why do you think there hasn't been an update? Is it something that only the owner can do
I can answer this, at least from my end of things. Currently only chibill has access to the test server FTP, meaning I can't upload files to test stuff myself and everything has to go through him (which isn't his fault, it was a dink decision). This makes things harder for a handful of reasons:
A) If chibill isn't immediately available to upload something, it can't be tested or worked on until he's available, at which point I might not be immediately available again. This can result in things getting forgotten.
B) If something requires numerous small tweaks, I have to repeatedly bug chibill about it, which I try to avoid doing.
C) If I miss or forget something or if something doesn't get communicated clearly (which is just an inevitability sometimes, things get missed), then I don't know what's been uploaded, tested, or changed as I can't simply look myself, and is generally just much harder to keep track of everything.
D) By uploading things to the test server, I would naturally form a collection of all the files of things that had been worked on, and if I needed a file I could quickly grab it from the test server. This made it easier to not only track everything, but to organize the update to send to dink. Now I have to track down each file individually through chat logs and verify that it's the latest version.

All of these issues combined also result in a pretty big hit to my motivation. I'd love to work on new stuff again, but it's a lot of hoops to jump through to get to do unpaid labor. I've tried talking to dink about getting access, but I have yet to hear back from him for some time now.

All of that said, we do have some stuff we've been working on that should hopefully be ready to send to dink soon.
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