01-26-2017, 11:49 PM
(This post was last modified: 01-27-2017, 12:02 AM by Knower998.
Edit Reason: Jokessss
)
Okay, so hear me out.
This feels like it'd be a fairly simple concept- the real problem would be balancing the price to maximixe profit. You need to balance it so that you can get an optimal price per buyer without having too many buyers. If you make Vouchers or Passes too cheap, people will buy them up in bulk and go crazy- driving players away from the server. Nobody wants to RDM on a server with no players.
I'm honestly shocked that I've never seen a server with a system like this in place before. So hypothetically speaking, what changes would you guys make to this if any? Do the prices seem about right?
EDIT: I feel like Poe's law kind of fucked me here, but this was a joke. People have seriously suggested this before apparently?
- For every 5(?)$ donation, you get a Slay Voucher- redeeming this voucher will allow you to retract one autoslay from yours unconditionally.
- Donating 10((15)?) will get you a RDM Pass- redeeming this pass will allow you to RDM as many people as you desire for one round. Passes must be redeemed before the round begins and will be invalid afther the round ends- meaning that even if you RDM nobody that round the pass will be spent.
This feels like it'd be a fairly simple concept- the real problem would be balancing the price to maximixe profit. You need to balance it so that you can get an optimal price per buyer without having too many buyers. If you make Vouchers or Passes too cheap, people will buy them up in bulk and go crazy- driving players away from the server. Nobody wants to RDM on a server with no players.
I'm honestly shocked that I've never seen a server with a system like this in place before. So hypothetically speaking, what changes would you guys make to this if any? Do the prices seem about right?
EDIT: I feel like Poe's law kind of fucked me here, but this was a joke. People have seriously suggested this before apparently?