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(07-17-2019, 08:48 PM)Cosmic Tortoise Wrote: The main concern I see in weapon balance and limb modifiers, is our current Hit Registrar issue. You could headshot someone currently and only make a blood painting on the wall for all they would know.
We're working on it. Dink disabled our hitreg addon earlier and it seemed to help. Christian and I will try to work with Juan and Dink to improve hitreg in the coming days.
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i'd recommend giving the m14 either a scope or increased zoom so it can serve as a dmr
The sun smiles at you with eternal malice
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I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0
[gBan] Turner has banned NuKulz - Duration: Indefinitely! (Sir, I would like to thank you for giving me the right to have this ban reason 'Mass Goomba stomp')
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07-19-2019, 01:57 PM
(This post was last modified: 07-19-2019, 01:58 PM by Zoreo.)
(07-19-2019, 01:52 PM)Penny Wrote: I would like to happily show you the new "special" gun coming to Dink's TTT ;D
https://youtu.be/G1BSpPAD_N0
https://youtu.be/L02AI9L0bU0
This gun is going to cause a server crash. That will be fun.
Also, fucking why?
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07-26-2019, 06:32 PM
(This post was last modified: 07-26-2019, 06:33 PM by Evan.)
Bit late to this post but may I suggest changing the ammunition types and possibly gun magazine sizes to offer more variation/less of the "every-gun-uses-smg-ammo" problem? Mainly stuff like MP5 uses 9mil, the p90 gets a magazine size of 50 bullets instead of 30, the SG552 uses smg instead of rifle and thus can actually get more than 20 bullets in reserve and such. While the other factors like damage and firerate have a more profound effect, we shouldn't forget the more subtle changes the ammunition has on the gunplay.