05-24-2020, 05:15 PM
(This post was last modified: 10-26-2020, 03:39 PM by Kina. Edited 3 times in total.)
As per the title it's time to add new maps and remove old ones. This is so when we add them I can place the finish zones and if I screw up we'll reset all of the maps times. (If I don't screw up we're still resetting the maps times as some maps have exploited times or I'm just dumb).
let's start with the additions taking from the mega thread:
Deathrun portal: https://steamcommunity.com/sharedfiles/f...1460475406
as well as my own suggestion
Deathrun Foundry: https://steamcommunity.com/sharedfiles/f...t=deathrun
When suggesting your own maps please provide a steam workshop link
Now for the removals, these maps are maps that really no one really wants to play. Maps that are overplayed will stay and doesn't mean that they will get removed unless there is a lot of people suggesting it. If you can provide a reason to remove these maps it will be great.
Deathrun_minecraft_cave: the map doesn't have an AFK killer, and from what I've seen on the server most people really don't like the map in general.
Maps that automatically denied:
deathrun_spongebob_finalx2 - From past experience the map can cause the server to break its physics, making props float, and some traps unfunctional on other maps.
deathrun_hot_desert - Not having CSS textures makes your eyes bleed... from what I've heard.
deathrun_indiana_jones (chances are I got the map name wrong) - same reason as hot_desert.
let's start with the additions taking from the mega thread:
Deathrun portal: https://steamcommunity.com/sharedfiles/f...1460475406
as well as my own suggestion
Deathrun Foundry: https://steamcommunity.com/sharedfiles/f...t=deathrun
When suggesting your own maps please provide a steam workshop link
Now for the removals, these maps are maps that really no one really wants to play. Maps that are overplayed will stay and doesn't mean that they will get removed unless there is a lot of people suggesting it. If you can provide a reason to remove these maps it will be great.
Deathrun_minecraft_cave: the map doesn't have an AFK killer, and from what I've seen on the server most people really don't like the map in general.
Maps that automatically denied:
deathrun_spongebob_finalx2 - From past experience the map can cause the server to break its physics, making props float, and some traps unfunctional on other maps.
deathrun_hot_desert - Not having CSS textures makes your eyes bleed... from what I've heard.
deathrun_indiana_jones (chances are I got the map name wrong) - same reason as hot_desert.
The smol an frigil coffee addict