09-24-2020, 12:29 AM
(This post was last modified: 09-24-2020, 12:52 PM by VolfVoss. Edited 1 time in total.)
The current gravity is fine.
Lower gravity. Perspective from people who are playing internationally with a higher ping, it's already difficult to time traps to catch runners, the fact that more people will learn to Bhop easier will make being death significantly more difficult. Yes it would add a new challenge factor, but I could see it annoying people more than helping them. The current Bhoppers we have are already fast and in some cases out pace the deaths on certain smaller maps, so giving an additional advantage doesn't sound ideal.
Higher gravity. Many new players already struggle to jump basic trap gaps, and the fact is you barely make it as is. I feel like we'd lose a lot of player base due to frustration of not being able to simply jump the gap. Yes you can argue that if you Bhop then you'll make the gap every time, however I've watch MANY players attempt to bhop and fail repetitively then leave out of frustration.
Lower gravity. Perspective from people who are playing internationally with a higher ping, it's already difficult to time traps to catch runners, the fact that more people will learn to Bhop easier will make being death significantly more difficult. Yes it would add a new challenge factor, but I could see it annoying people more than helping them. The current Bhoppers we have are already fast and in some cases out pace the deaths on certain smaller maps, so giving an additional advantage doesn't sound ideal.
Higher gravity. Many new players already struggle to jump basic trap gaps, and the fact is you barely make it as is. I feel like we'd lose a lot of player base due to frustration of not being able to simply jump the gap. Yes you can argue that if you Bhop then you'll make the gap every time, however I've watch MANY players attempt to bhop and fail repetitively then leave out of frustration.