06-20-2021, 09:49 PM
Skeld: Full agree
Amsterville: I like the scale but for some reason retards always vote it with like 7 people on
ToyTime: Full agree
Arghh: Full agree
Canyon: Canyon is too good to ever remove, one time I was grapple exploiting on that map and I got propkilled accidentally by a flying barrel when I was in the air
Rooftops: Closest thing to a Rockstar game that we have on the server, and just like every Rockstar game, I consider it the holy supermap to ever exist. Snipers can suck but come on, there are a lot of indoor maps where sniping is completely obsolete, let there be one were snipers are really viable.
Terrortrain: Too classic and too unique to remove
Terrortown: Sucks dick
Wintermansion: yeah
Whitehouse: Suffers from same spot syndrome, when I play this map I either go to the bunker or wonder around until I get domed in the back of the head
Floodlights: I also like how vertical it is but its really easy to get lost on that one, also it looks a lot like skytower and office, probably way too much
Skytower: Speak of the devil, I personally really like this map but it does have it's issues
Vault: Yeah it should probably be smaller
Datmap: I personally don't find myself getting lost on this map, but some spots (like the tester) should be more accessible
Crummycradle: Wtf retard its too good
Metropolis: Could do with just like, 2 or 3 buildings
Lostland: Full agree, if this was a 40 player server then maybe it'd be big enough, but not closed to packed
Redcanyon: Haven't played yet, actually. But I did play it on FOF and it was a good map
Ratsdorm: I like grapple exploiting on it too much to remove
Rpgvillage: YO FUCK RPG VILLAGE AND FUCK ITS MAC10S
AlsPenthouse: We need less Rats maps and this one sucks dick
Badjan: I like it but I'd prefer if it was brighter, does suffer from same spot syndrome though
Will cover the ones you wanna add later
Amsterville: I like the scale but for some reason retards always vote it with like 7 people on
ToyTime: Full agree
Arghh: Full agree
Canyon: Canyon is too good to ever remove, one time I was grapple exploiting on that map and I got propkilled accidentally by a flying barrel when I was in the air
Rooftops: Closest thing to a Rockstar game that we have on the server, and just like every Rockstar game, I consider it the holy supermap to ever exist. Snipers can suck but come on, there are a lot of indoor maps where sniping is completely obsolete, let there be one were snipers are really viable.
Terrortrain: Too classic and too unique to remove
Terrortown: Sucks dick
Wintermansion: yeah
Whitehouse: Suffers from same spot syndrome, when I play this map I either go to the bunker or wonder around until I get domed in the back of the head
Floodlights: I also like how vertical it is but its really easy to get lost on that one, also it looks a lot like skytower and office, probably way too much
Skytower: Speak of the devil, I personally really like this map but it does have it's issues
Vault: Yeah it should probably be smaller
Datmap: I personally don't find myself getting lost on this map, but some spots (like the tester) should be more accessible
Crummycradle: Wtf retard its too good
Metropolis: Could do with just like, 2 or 3 buildings
Lostland: Full agree, if this was a 40 player server then maybe it'd be big enough, but not closed to packed
Redcanyon: Haven't played yet, actually. But I did play it on FOF and it was a good map
Ratsdorm: I like grapple exploiting on it too much to remove
Rpgvillage: YO FUCK RPG VILLAGE AND FUCK ITS MAC10S
AlsPenthouse: We need less Rats maps and this one sucks dick
Badjan: I like it but I'd prefer if it was brighter, does suffer from same spot syndrome though
Will cover the ones you wanna add later
"Why is fake Gabe back?" -Prince Nicky