06-20-2021, 05:27 AM
(This post was last modified: 06-20-2021, 05:34 AM by HONG. Edited 1 time in total.)
While playing on the TTT server is usually enjoyable, probably the biggest turn-off (next to knives) of wanting to play is the map rotation. So many maps are so poorly balanced, with most (amsterville) being way too big, and some (skeld) being way too small. I totally get that finding maps that can support 32 people but not kill the server under 16 is difficult to do, but the map list definitely needs some spiffing up when that's usually the thing that kills the server or prevents population. As such, I've gotten together a list of which maps I personally (in my own opinion which is, in no way, without bias, nor is it objectively correct) think would be best to be added/removed as to create a better player experience. This also includes my thoughts on why each map is good/bad. I made the selection for each map based on actually playtesting them with a full server of people, and heavily considered how the server will stand up to high capacity, as well as things like jump packs.
DISCLAIMER: No comments I make on a map's quality are intended to be hurtful; take them with a grain of salt.
ADDITIONAL DISCLAIMER: I don't hate everything.
ADD:
+ttt_happyhome (a good size for 32 players, good variety as far as verticality and size goes)
+ttt_poolparty (a smaller reimagined version of popular map ttt_communitypool, would work well with 32 players)
+ttt_mw2_terminal (great size for 32 players or just 16, fun times with explosive barrels and has something for everyone)
+ttt_islandstreets (no joke when I say this map's not only one of the most visually stunning maps for ttt, and gmod in general, but is excellently balanced and I have no doubt it would perform well with 32 players)
+ttt_port (similar to islandstreets, a solid map for balanced gameplay of all sorts, with something for everyone.)
+ttt_brewery (excellent, well rounded map similar to islandstreets. features an interesting easter egg/objective as well as t traps + tester, etc.)
+ttt_forest_final (similar to ttt_port but smaller, still capable of supporting 32 players)
+ttt_skyscraper_2015_v1p_f4 (really unsure about this one, but it could definitely be a nice mix-up. I don't imagine it being all that unbalanced, no matter how much people use C4's)
+ttt_theskeld_v1 (much better balanced than current skeld version, much more highly polished, better looking, same functionalities with more room to move around and a very fascinating lights-off system)
Remove list below:
REMOVE:
-ttt_skeld (way too small, has jarringly bad issues with being able to dominate as traitors by camping the reactor during meltdown, extremely difficult to prevent)
-ttt_amsterville (way too big, could literally be split into two separate maps and those might still be too big)
-ttt_toytimegalaxy (see above, way too big)
-ttt_arghhh (see above, way too big)
-ttt_canyon_a4 (see above, way too big)
-ttt_rooftops_2016 (way too big, turns into sniper hell)
DISCLAIMER: No comments I make on a map's quality are intended to be hurtful; take them with a grain of salt.
ADDITIONAL DISCLAIMER: I don't hate everything.
ADD:
+ttt_happyhome (a good size for 32 players, good variety as far as verticality and size goes)
+ttt_poolparty (a smaller reimagined version of popular map ttt_communitypool, would work well with 32 players)
+ttt_mw2_terminal (great size for 32 players or just 16, fun times with explosive barrels and has something for everyone)
+ttt_islandstreets (no joke when I say this map's not only one of the most visually stunning maps for ttt, and gmod in general, but is excellently balanced and I have no doubt it would perform well with 32 players)
+ttt_port (similar to islandstreets, a solid map for balanced gameplay of all sorts, with something for everyone.)
+ttt_brewery (excellent, well rounded map similar to islandstreets. features an interesting easter egg/objective as well as t traps + tester, etc.)
+ttt_forest_final (similar to ttt_port but smaller, still capable of supporting 32 players)
+ttt_skyscraper_2015_v1p_f4 (really unsure about this one, but it could definitely be a nice mix-up. I don't imagine it being all that unbalanced, no matter how much people use C4's)
+ttt_theskeld_v1 (much better balanced than current skeld version, much more highly polished, better looking, same functionalities with more room to move around and a very fascinating lights-off system)
Remove list below:
REMOVE:
-ttt_skeld (way too small, has jarringly bad issues with being able to dominate as traitors by camping the reactor during meltdown, extremely difficult to prevent)
-ttt_amsterville (way too big, could literally be split into two separate maps and those might still be too big)
-ttt_toytimegalaxy (see above, way too big)
-ttt_arghhh (see above, way too big)
-ttt_canyon_a4 (see above, way too big)
-ttt_rooftops_2016 (way too big, turns into sniper hell)