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So, the prop menu has this thing where sometimes (It probably depends on location) it won't let you switch props, but it will say that you have one less prop switch remaining. I understand why it wont let you switch under certain conditions, but I was wondering if it would be possible to stop it from affecting your remaining menu switches.
Short video example of what I am talking about
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Depends how it’s coded I suppose
Matt_St3 / Strongrule / Spartan001295
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Okay, so it is a bit more stingy than the old one I understand that. One thing that the prop menu is that it doesn't like borders as much as the old one even though it is still pretty easy to get into the mesh of the borders of the map and other props. What I'm guessing with this scenario is that you were too close to the ceiling of the map in that spot since it varies on restaurant 2019 on where the ceiling is, especially outside.
If you choose a spot and try to use the prop menu where the prop does not fit easily, is a constant other issue. The main intention of this was too clean up the prop menu so that it worked on every map, didn't have hundreds of props with repeats in it, but also so that pixel hunting, getting out of the map, and illegally hiding in the full mesh of things would become less of an issue.
It is sometimes quite frustrating and nitpicky, but is still better than the old menu.
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In my experience with the new menu It mainly doesn't work if you are Airborne, Sliding, Crouching, or Clipping into a mesh. Otherwise, it works fine.
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I’ve also noticed that if say you’re a tall object that gets stuck in the ceiling it will not let you change back to anything else on the prop menu.