09-25-2021, 05:46 AM
Code:
CreateClientConVar( "cl_showhints", "1", true, false )
-- A list of hints we've already done so we don't repeat ourselves`
local ProcessedHints = {}
--
-- Throw's a Hint to the screen
--
local function ThrowHint( name )
local show = GetConVarNumber( "cl_showhints" )
if ( show == 0 ) then return end
if ( engine.IsPlayingDemo() ) then return end
local text = language.GetPhrase( "Hint_" .. name )
local s, e, group = string.find( text, "%%([^%%]+)%%" )
while ( s ) do
local key = input.LookupBinding( group )
if ( !key ) then key = "<NOT BOUND>" end
text = string.gsub( text, "%%([^%%]+)%%", "'" .. key:upper() .. "'" )
s, e, group = string.find( text, "%%([^%%]+)%%" )
end
GAMEMODE:AddNotify( text, NOTIFY_HINT, 20 )
surface.PlaySound( "ambient/water/drip" .. math.random( 1, 4 ) .. ".wav" )
end
--
-- Adds a hint to the queue
--
function GM:AddHint( name, delay )
if ( ProcessedHints[ name ] ) then return end
timer.Create( "HintSystem_" .. name, delay, 1, function() ThrowHint( name ) end )
ProcessedHints[ name ] = true
end
--
-- Removes a hint from the queue
--
function GM:SuppressHint( name )
timer.Remove( "HintSystem_" .. name )
end
-- Show opening menu hint if they haven't opened the menu within 30 seconds
GM:AddHint( "OpeningMenu", 30 )
-- Tell them how to turn the hints off after 1 minute
GM:AddHint( "Annoy1", 5 )
GM:AddHint( "Annoy2", 7 )
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